DRW wrote:
Something like "Nekketsu Kakutou Densetsu"?
I like Kunio games but this was not what I had in mind. I want the game to be fast, no dept in the screen so you have to move from platform to platform very fast and attack the other player(s).
I did a quick search to try to find back the screenshot that inspired the idea and I think it was the game Towerfall on the ouya. I only saw a screenshot of (maybe) that game and I like the limited scope of the screen but I'm not sure if this is exactly what I had in mind since I never saw the gameplay so it may be similar.
I want to create characters with different skill set (strengths, speed, range, size etc) that can battle in a limited stage. Some passage would allow you to go from top to bottom (or left to right depending of the stage selected), there would be traps, part that help you move faster etc. You can kick-jump on wall to go higher, use the environment to move or attack, etc. That could be a good small project to create a code base for bigger projects.
Now that there is a windows version of towerfall (didn't know about that) I may give it a try and look at some of the video online and check if this is what I had in mind or not.
na_th_an wrote:
I remember that trying parameters that way in assembler too many bugs came out because of that. I guess I will to figure out the balance of usability and how buggy it may become because of such feature.