Star Evil and F-FF
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Star Evil and F-FF
Gonna post these a few days early in hopes that bugs will be caught before I submit them. I haven't tested them on real hardware. NTSC only.
Star Evil
A simple remake of the A52 game. I tried to make it faster paced and less glitchy, while still keeping some the original charm.
D-Pad: Move
A/B: Shoot
Start: Start Game
F-FF
A basic racing game. Hit select on the menu to get 2p split screen.
D-Pad: Steer
B: Accelerate
A: Boost
Start: Start Game
Select: Enable second player (on menu)
Star Evil
A simple remake of the A52 game. I tried to make it faster paced and less glitchy, while still keeping some the original charm.
D-Pad: Move
A/B: Shoot
Start: Start Game
F-FF
A basic racing game. Hit select on the menu to get 2p split screen.
D-Pad: Steer
B: Accelerate
A: Boost
Start: Start Game
Select: Enable second player (on menu)
- Attachments
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- star_evil_v2.nes
- (40.02 KiB) Downloaded 1226 times
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- star_evil_v1.nes
- (40.02 KiB) Downloaded 1010 times
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- f-ff_v1.nes
- (64.02 KiB) Downloaded 1229 times
Last edited by pubby on Thu Feb 01, 2018 8:29 pm, edited 1 time in total.
Re: Star Evil and F-FF
Star Evil is interesting. I wonder how many people will miss it.
Edit: Beat it.
Edit: Beat it.
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2064
- Joined: Thu Apr 14, 2016 2:55 am
- Location: Gothenburg, Sweden
- Contact:
Re: Star Evil and F-FF
Star Evil looks promising. No bugs found at first glance.
Re: Star Evil and F-FF
I feel like I'm missing a lot of somethings. I can't evade or destroy the first blue square in Star Evil, and the game I get in F-FF is a lot more impressive than the preview image implies
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2064
- Joined: Thu Apr 14, 2016 2:55 am
- Location: Gothenburg, Sweden
- Contact:
Re: Star Evil and F-FF
Hint: the game has only begun when you think it is ...[]
Re: Star Evil and F-FF
FFF - I like the scanline effects.
Star Evil - As buggy as the original.
Edit to remove discussion about the car's drag redution mechanism.
Star Evil - As buggy as the original.
Edit to remove discussion about the car's drag redution mechanism.
Last edited by Punch on Mon Jan 29, 2018 3:02 pm, edited 1 time in total.
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Re: Star Evil and F-FF
Star Evil feels a bit postmodern.
I did find a genuine crash in it, too, but I have no idea how to talk about that without spoilering things.
I did find a genuine crash in it, too, but I have no idea how to talk about that without spoilering things.
Re: Star Evil and F-FF
Yeah, my first thought was "how can you even tell if it's a bug?"FrankenGraphics wrote:Star Evil looks promising. No bugs found at first glance.
My games: http://www.bitethechili.com
Re: Star Evil and F-FF
Is the cheeseburger screen the real ending?
This is a block of text that can be added to posts you make. There is a 255 character limit.
Re: Star Evil and F-FF
Yeah. I was running out of space so that's it.Punch wrote:Is the cheeseburger screen the real ending?
Re: Star Evil and F-FF
I did manage to crash Star Evil. The program counter was around $4000.
Both games make me want to play them more. Good work.
Both games make me want to play them more. Good work.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Star Evil and F-FF
Jeez. Running either game in a debugger, with "break on bad opcode" is like looking into the abyss.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Star Evil and F-FF
Setting a breakpoint on execution in $0000-$7FFF shows it jumping to PC=$2007 ??
FCEUX's execution logger shows this:
FCEUX's execution logger shows this:
Code: Select all
f1967 c58591625 i19216654 A:36 X:00 Y:44 S:FB P:nvUbdIzC $8755:B1 12 LDA ($12),Y @ $0134 = #$07
f1967 c58591631 i19216655 A:07 X:00 Y:44 S:FB P:nvUbdIzC $8757:85 36 STA $0036 = #$9D
f1967 c58591634 i19216656 A:07 X:00 Y:44 S:FB P:nvUbdIzC $8759:C8 INY
f1967 c58591636 i19216657 A:07 X:00 Y:45 S:FB P:nvUbdIzC $875A:B1 12 LDA ($12),Y @ $0135 = #$20
f1967 c58591642 i19216658 A:20 X:00 Y:45 S:FB P:nvUbdIzC $875C:85 37 STA $0037 = #$8E
f1967 c58591645 i19216659 A:20 X:00 Y:45 S:FB P:nvUbdIzC $875E:C8 INY
f1967 c58591647 i19216660 A:20 X:00 Y:46 S:FB P:nvUbdIzC $875F:20 6B 87 JSR $876B
f1967 c58591653 i19216661 A:20 X:00 Y:46 S:F9 P:nvUbdIzC $876B:A5 37 LDA $0037 = #$20
f1967 c58591656 i19216662 A:20 X:00 Y:46 S:F9 P:nvUbdIzC $876D:48 PHA
f1967 c58591659 i19216663 A:20 X:00 Y:46 S:F8 P:nvUbdIzC $876E:A5 36 LDA $0036 = #$07
f1967 c58591662 i19216664 A:07 X:00 Y:46 S:F8 P:nvUbdIzC $8770:48 PHA
f1967 c58591665 i19216665 A:07 X:00 Y:46 S:F7 P:nvUbdIzC $8771:08 PHP
f1967 c58591668 i19216666 A:07 X:00 Y:46 S:F6 P:nvUbdIzC $8772:40 RTI
f1967 c58591674 i19216667 A:07 X:00 Y:46 S:F9 P:nvUBdIzC $2007:00 BRK
f1967 c58591681 i19216668 A:07 X:00 Y:46 S:F6 P:nvUBdIzC $A620:40 RTI
f1967 c58591687 i19216669 A:07 X:00 Y:46 S:F9 P:nvUBdIzC $2009:00 BRK
Re: Star Evil and F-FF
That's the level loading code. It's probably trying to load an invalid level pointer.
What screen were you guys on? (you can PM me)
What screen were you guys on? (you can PM me)
Re: Star Evil and F-FF
In this room, if you go through the right doors, and hug the lowest part if it (by pressing down + right as you go through) it will crash the game.
- Attachments
-
- star_evil_v1.png (5.62 KiB) Viewed 24858 times
nesdoug.com -- blog/tutorial on programming for the NES