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I can't wait to see them! How many games were submitted that you were involved with making? Your graphics might have upped the standard on how these competition games should look!FrankenGraphics wrote:![]()
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I can't contain myself. The nesdev compo submission deadline is the real christmas high (at least since childhood).
2 out of 4 made it to the finish line (inherent smile & project blue) - the T-rex runner/rider and gothic topdowner were parked last fall due to real life. Still pretty satisfied i worked on them too. I've learned a _lot_.How many games were submitted that you were involved with making?
FrankenGraphics wrote:gothic topdowner
Ha, well done! And quite uncommon - as far as my experience goes, usually the artist is too busy to work on a non-profit project long enough to finish everything. (attendees excluded of course)FrankenGraphics wrote:2 out of 4 made it to the finish line
Tricks up my sleeve (no magic) to make time work:usually the artist is too busy to work on a non-profit project long enough
I know what you mean. Łukasz and I legit giddy about getting to play and collaboratively judge all the submissions.FrankenGraphics wrote:The nesdev compo submission deadline is the real christmas high (at least since childhood).
(i thought i had replied to this but must've closed the tab before posting somehow) That's honestly very pragmatic, i think, at least for a standalone release. If spare time for doing homebrew is limited, getting a bit "excessive" with ROM space is a pretty good trade against spending all of that time making the leanest framework possible.. and then still have a game to make.Nicoreh wrote: Next up is the level format and compression. If all else fails I will just throw massive amounts of ROM at the problem