Flap Happy and Fancy Free

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Mon Jan 29, 2018 5:56 am

Managed to get platforms to spawn in one at a time now, yay!

https://twitter.com/refreshgamesuk/stat ... 7784632327

More things to get done tonight.

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Tue Jan 30, 2018 5:00 pm

A solid nights coding, keeping track of the landed platforms, and there's now a proper level end condition. Feels good yo!

https://twitter.com/refreshgamesuk/stat ... 5316380672

Tomorrow - scoring, possibly some indicator of invincibility and...errr other stuff?

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Thu Feb 08, 2018 5:33 am

Added some lil bits to indicate score death and, finally just 3 lives ( although it's a bit late and they don't update in the display currently)

The game now returns to the menu screen a-okay after you die, ready for the next game to begin.

https://twitter.com/refreshgamesuk/stat ... 7025854465

Had a cool looking bug whilst getting the return to menu screen thing working, here's a linky to it

https://twitter.com/refreshgamesuk/stat ... 7311428610

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Wed Feb 21, 2018 7:13 am

Found some time to code flap happy today again, and, make a handy video to show the changes made.

No sfx yet though. need to work on that and some other bits :)

https://www.youtube.com/watch?v=KiGlMJLpBqw

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Epyx
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Re: Flap Happy and Fancy Free

Post by Epyx » Thu Feb 22, 2018 2:55 am

I really like what you have done here! A nice original game that really stands out from the usual glut of platformers.

If you were interested in getting this professionally published by Epyx I would love to speak more with you.

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Thu Feb 22, 2018 3:41 pm

Thanks for the compliment, it's coming along slowly but surely :)

I'm more than happy to be coding games with the team at Mega Cat Studios however.

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Epyx
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Re: Flap Happy and Fancy Free

Post by Epyx » Thu Feb 22, 2018 3:45 pm

rychan wrote:Thanks for the compliment, it's coming along slowly but surely :)

I'm more than happy to be coding games with the team at Mega Cat Studios however.
That's cool. Been speaking with them for the last few days and hopefully we are going to be working on some projects together.

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Thu Feb 22, 2018 4:35 pm

Now, time to flap through egypt!

Just a teaser pic, showing what I'll be aiming to get things to look like for this next set of levels.

Image

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Fri Feb 23, 2018 5:56 pm

Starting to get somewhere with the egypt levels tonight.

That and generating some fairly rough sound effects in code, adding the important invisibility flicker and. well, mostly playing the game inbetween all that.

Had a lil playtesting sesh before work with some workmate this morning they all agreed that it seemed fun but way too tough. Which is pretty much what I was expecting regarding difficulty. I'm not selecting levels from a batch or anything yet. Should be easy enough to do though when the time comes.

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Sun Feb 25, 2018 4:05 pm

Restructured my ASM code to handle both dungeon and egypt level tilesets. Just need to sort out different level generation and change the enemy types around next :)

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Sat Mar 03, 2018 2:38 pm

Got some much nicer egypt levels being generated now. they are a tad on the tough side but that can be balanced out with rng control.

Here's a lil gif of it.

Image

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Mon Mar 05, 2018 4:00 pm

The importance of flashing platforms is underrated at best.

Image

Still gotta add those snakes!

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Mon Mar 05, 2018 4:45 pm

Aaand boshed out a mock-up for the space levels with some sprites from an old unreleased mobile game that I'll probably port to NES after this game's finished.

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Wed Mar 21, 2018 10:40 am

Apologies for the lack of updates been pretty under the weather of late should be back onto things this weekend again though!

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rychan
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Re: Flap Happy and Fancy Free

Post by rychan » Tue Mar 27, 2018 2:24 pm

Still struggling to carry on over here which is fairly frustrating, gonna write up a checklit for tomorrow and hope to achieve something on there!

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