It is currently Mon Sep 24, 2018 9:48 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: Mon Jan 29, 2018 5:56 am 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Managed to get platforms to spawn in one at a time now, yay!

https://twitter.com/refreshgamesuk/status/957420327784632327

More things to get done tonight.


Top
 Profile  
 
PostPosted: Tue Jan 30, 2018 5:00 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
A solid nights coding, keeping track of the landed platforms, and there's now a proper level end condition. Feels good yo!

https://twitter.com/refreshgamesuk/status/958489025316380672

Tomorrow - scoring, possibly some indicator of invincibility and...errr other stuff?


Top
 Profile  
 
PostPosted: Thu Feb 08, 2018 5:33 am 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Added some lil bits to indicate score death and, finally just 3 lives ( although it's a bit late and they don't update in the display currently)

The game now returns to the menu screen a-okay after you die, ready for the next game to begin.

https://twitter.com/refreshgamesuk/status/961386067025854465

Had a cool looking bug whilst getting the return to menu screen thing working, here's a linky to it

https://twitter.com/refreshgamesuk/status/961363457311428610


Top
 Profile  
 
PostPosted: Wed Feb 21, 2018 7:13 am 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Found some time to code flap happy today again, and, make a handy video to show the changes made.

No sfx yet though. need to work on that and some other bits :)
[url]
https://www.youtube.com/watch?v=KiGlMJLpBqw[/url]


Top
 Profile  
 
PostPosted: Thu Feb 22, 2018 2:55 am 
Offline
User avatar

Joined: Mon Feb 19, 2018 10:15 am
Posts: 17
Location: UK
I really like what you have done here! A nice original game that really stands out from the usual glut of platformers.

If you were interested in getting this professionally published by Epyx I would love to speak more with you.


Top
 Profile  
 
PostPosted: Thu Feb 22, 2018 3:41 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Thanks for the compliment, it's coming along slowly but surely :)

I'm more than happy to be coding games with the team at Mega Cat Studios however.


Top
 Profile  
 
PostPosted: Thu Feb 22, 2018 3:45 pm 
Offline
User avatar

Joined: Mon Feb 19, 2018 10:15 am
Posts: 17
Location: UK
rychan wrote:
Thanks for the compliment, it's coming along slowly but surely :)

I'm more than happy to be coding games with the team at Mega Cat Studios however.


That's cool. Been speaking with them for the last few days and hopefully we are going to be working on some projects together.


Top
 Profile  
 
PostPosted: Thu Feb 22, 2018 4:35 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Now, time to flap through egypt!

Just a teaser pic, showing what I'll be aiming to get things to look like for this next set of levels.

Image


Top
 Profile  
 
PostPosted: Fri Feb 23, 2018 5:56 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Starting to get somewhere with the egypt levels tonight.

That and generating some fairly rough sound effects in code, adding the important invisibility flicker and. well, mostly playing the game inbetween all that.

Had a lil playtesting sesh before work with some workmate this morning they all agreed that it seemed fun but way too tough. Which is pretty much what I was expecting regarding difficulty. I'm not selecting levels from a batch or anything yet. Should be easy enough to do though when the time comes.


Top
 Profile  
 
PostPosted: Sun Feb 25, 2018 4:05 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Restructured my ASM code to handle both dungeon and egypt level tilesets. Just need to sort out different level generation and change the enemy types around next :)

Image


Top
 Profile  
 
PostPosted: Sat Mar 03, 2018 2:38 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Got some much nicer egypt levels being generated now. they are a tad on the tough side but that can be balanced out with rng control.

Here's a lil gif of it.

Image


Top
 Profile  
 
PostPosted: Mon Mar 05, 2018 4:00 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
The importance of flashing platforms is underrated at best.

Image

Still gotta add those snakes!


Top
 Profile  
 
PostPosted: Mon Mar 05, 2018 4:45 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Aaand boshed out a mock-up for the space levels with some sprites from an old unreleased mobile game that I'll probably port to NES after this game's finished.

Image


Top
 Profile  
 
PostPosted: Wed Mar 21, 2018 10:40 am 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Apologies for the lack of updates been pretty under the weather of late should be back onto things this weekend again though!


Top
 Profile  
 
PostPosted: Tue Mar 27, 2018 2:24 pm 
Offline
User avatar

Joined: Wed Jun 21, 2017 1:51 pm
Posts: 57
Still struggling to carry on over here which is fairly frustrating, gonna write up a checklit for tomorrow and hope to achieve something on there!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group