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 Post subject: Re: More NSF Requests
PostPosted: Mon Mar 05, 2018 3:20 am 
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Fixed the tempo in the main game BGM (track 2) and removed track 6 from the constant looping.


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Super Cars.nsf [11.21 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Tue Mar 06, 2018 6:08 am 
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BlackGuyRX wrote:
Just wanted to say thanks again for going through the trouble of re-ripping all these games!

Norbert, your NSF collection may need an update. I did notice Yo! Noid is based on an older, glitched rip. Also, is anyone interested in GB & PCE rips/rerips?


OK I did a full rerip on this + track ordering and all that shit.
I wonder if this is still glitched.


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Yo! Noid (SFX).nsf [13.97 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Tue Mar 06, 2018 11:39 am 
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All rips of this game that I have found lack the title screen music. I also included all sound effects.


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1991 Duma Racing.nsf [4.5 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Fri Mar 09, 2018 2:20 pm 
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SFX rerip.


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Drac's Night Out (SFX).nsf [13.25 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Sat Mar 10, 2018 8:50 am 
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The Human driver again. :S
US version wasn't ripped, only JP version had rip.


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Street Cop (SFX).nsf [15.27 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Sat Mar 10, 2018 10:25 am 
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Another SFX rerip.


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Puss 'N Boots - Pero's Great Adventure (SFX).nsf [10.21 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Sat Mar 10, 2018 3:07 pm 
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Recoded the title screen + moved some of the SFXs to the end of the music IDs.


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Clash At Demonhead (SFX).nsf [8.2 KiB]
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Dengeki Big Bang! (SFX).nsf [8.2 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Sat Mar 10, 2018 4:34 pm 
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Added PCM sound effects to these ones.


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Tag Team Wrestling (SFX).nsf [16.17 KiB]
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Tag Team Pro Wrestling (SFX).nsf [16.17 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Sun Mar 11, 2018 4:01 pm 
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Added frame counter write + ordered the songs properly.


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Ninja Gaiden III - The Ancient Ship Of Doom (SFX) (NES - PAL Optimazed).nsf [32.13 KiB]
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Ninja Ryuukenden III - Yomi No Hakobune (SFX) (NES - Dendy).nsf [32.13 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Mon Mar 12, 2018 6:23 am 
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Gil-Galad wrote:
If a game is writing FF or C0 to $4017 then I will use C0.

Otherwise, I will write 80 to $4017.
That would be completely wrong, because you would always select the five-step sequence no matter what. Just use a debugger-having emulator to trap writes to $4017 while running the game to find out the value that the game actually writes, and then use that in your NSF init routine. If the game never writes to that address, then don't in your NSF either, or use the power-on default value $00.


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 Post subject: Re: More NSF Requests
PostPosted: Mon Mar 12, 2018 8:13 am 
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Actually, I have seen other values written to $4017 in other games. I use what's used in the game or what works better for the music timing. You have ripped quite a few games and done them well too but you haven't ripped enough yet if you haven't ran into other situations and not just for $4017.

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 Post subject: Re: More NSF Requests
PostPosted: Mon Mar 12, 2018 8:51 am 
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What I see is recent NSF rips wrongly writing $80 to $4017, even though the original games write nothing or write $00/$40. The rippers may have gotten that idea from the quoted section of your post. That's why I brought it up again.

Gil-Galad wrote:
You have ripped quite a few games and done them well too but you haven't ripped enough yet if you haven't ran into other situations and not just for $4017.
I don't know what you mean by "other situations".


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 Post subject: Re: More NSF Requests
PostPosted: Tue Mar 13, 2018 12:13 am 
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NewRisingSun wrote:
What I see is recent NSF rips wrongly writing $80 to $4017, even though the original games write nothing or write $00/$40. The rippers may have gotten that idea from the quoted section of your post. That's why I brought it up again.

Gil-Galad wrote:
You have ripped quite a few games and done them well too but you haven't ripped enough yet if you haven't ran into other situations and not just for $4017.
I don't know what you mean by "other situations".


I agree some were having problems with $4017. It is the usual way to write 80 or C0 to $4017. However, for completeness sake and the spec that is even on NESdev Wiki. It is possible that you have to use 40 or 00, almost never. My options are open by using the entire spec for $4017, sans the joypad controller #2.

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 Post subject: Re: More NSF Requests
PostPosted: Sun Mar 18, 2018 1:00 pm 
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Nothing really major.
Added missing SFXs to this.


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Castlevania II - Simon's Quest (NTSC) (SFX).nsf [19.85 KiB]
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Castlevania II - Simon's Quest (PAL) (SFX) (NES - PAL Optimazed).nsf [19.85 KiB]
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 Post subject: Re: More NSF Requests
PostPosted: Mon Mar 19, 2018 9:00 am 
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A few SFX rerips from Idea-Tek.


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Rad Racket - Deluxe Tennis II (SFX).nsf [7.2 KiB]
Downloaded 53 times
Venice Beach Volleyball (SFX).nsf [7.73 KiB]
Downloaded 54 times
Poke Block (SFX).nsf [12.23 KiB]
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