Sumez wrote:I was about to point out that it's very common that an inherent Amiga game doesn't get an NES port, but looking it up, I'm absolutely baffled how many ports this game actually did get!
I've always seen the game as primarily an Amiga title, and basically a tour de force of showing off what the system can do, with very little care taken into how it actually played.
Your videos are really amazing looking, and I'm very interested in seeing how the demo ends out on the NES, backed by your expertise. Would it be too much to also wish for an attempt at fixing the terrible gameplay, and make it into a fun game to play as well? Or are you only focusing on recreating the graphical experience?
This is just a technical / graphic demonstration.
I do not have enough capacity or knowledge to make the whole game.
Having an engine that makes me scroll simply is almost impossible for me. Imagine making an engine that contemplates multi-directional scroll.
I have been playing with the MMC3. I can split the screen into pieces to simulate parallax, I can even play to change CHR banks partially, and little else.