tepples wrote:That's a post by user "coinheaven". I'm unfamiliar with who is and isn't staff on NintendoAge. Is coinheaven on NA's staff?
Is this of any actual relevance to the topic at hand? Does the meaning of any of my posts change if you replace "NintendoAge" with "coinheaven"?
Code: Select all
foreach (var post in DRW.Posts)
post.Text = post.Text.Replace("NintendoAge", "coinheaven");
Do my arguments change their meaning now? Do they become less correct or do logical errors in them suddenly disappear?
I used NintendoAge as a shortcut because that's the site from where this game was originally sold, they sanction the sales of these kinds of reproductions and NintendoAge is known as the forum where many of these kinds of reproductions get sold from.
So, do you have an actual objection where the fact that it wasn't NintendoAge staff, but a single user, somehow invalidates my arguments about counterfeits etc.? Or is it just nitpicking for the sake of nitpicking?
tepples wrote:Just a guess, but perhaps the intent was to match similar-era games from the same publisher.
Alright, so a "Metroid" nude hack is justified in being called "Licensed by Nintendo".
The point is: In my collection, everything says what it actually is: Licensed games are licensed, homebrew games are not.
My game "City Trouble" is consciously modeled after first generation NES games and I even invented a fake backstory for my "company". But I didn't actually put a "Copyright 1985" into the game. And after telling the fake backstory in the manual, I continued with: "At least this is what it might have looked like if we had actually been game developers 30 years ago" and then I write how the game really came to be.
And when I ordered a reproduction of "Tower of Radia", I created a label with the official artwork and company logo (the game's ROM is a 1:1 copy after all, so the code is still by Tecmo and the artwork belongs to the game that you play on screen, so you can just as well put this on the label), but with a clear text: "Reproduction" and the website from where I got this reproduction.
When I got to the conclusion that the game's fighting mechanics are too boring for me and I gave the game away, I can be sure that there's no way this ends up at eBay with the statement: "Never released prototype cartridge from 1992. Ultra rare and highly valuable. $200."
If it gets on eBay, everybody sees the URL and can easily find out that it was home-made and can be ordered for $10 and a donor cart.
(Ironically, the guy who makes the reproductions does the same dick move of putting the Nintendo Seal of Quality on his works. I got a different label because I explicitly said that I
don't want this and sent him my own label.)
So, unless you want to make a movie and use this as a prop, there's absolutely no reason to apply make-believe and "what if" to the real world. An NES collection is not a work of fiction. It's part of the real world. "I'm an NES collector and these are my games." That's real. That's not part of an act. So, there's no point in
pretending: "And this is my copy of "F-1 Race" which was part of the initial run of NES games in 1985."