Erockbrox wrote:
If you have a SNES editor that is 100% legal for people to make legit games out of then people can release their works on Steam and such. Currently you can't release your Super Mario World rom hack on Stream and earn profits off of it as far as I understand.
The only real way to know if people are interested in your SNES homebrew engine is to make it and see if it gains a following. Who knows what the future holds. But I do know one thing........ if you build it......... they will come!!!
I still want to have an eventual SNES version of Nova the Squirrel for its own sake, and a SNES version of the engine would come out of that as a necessity. The bigger thing is probably how much time gets spent on making it friendly, but no matter what you're going to have to get your hands dirty with assembly if you're not just building new levels. It's definitely not going to be NES Maker to any extent.
One thing that I'll have to figure out if people actually end up using my code is how to keep assets separated from code for GPL reasons, though the preferred situation would just be if everything was as open as my own game is. The most ideal solution would be if there ended up being a repository of block and sprite types, graphics and music, and other modifications/assets, where you could plug those into your game just like in SMW.