Lights Out

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

Post Reply
Mika Haarahiltunen
Posts: 3
Joined: Tue Jul 03, 2018 2:41 am

Lights Out

Post by Mika Haarahiltunen » Tue Jul 03, 2018 5:47 am

Hello!

I wrote an NES port of the Lights Out handheld game. It has 50 puzzles from the original. I have tested this only on the FCEUX emulator, so there may be some bugs...

The NTSC ROM image and some screenshots are included as attachments.
Attachments
lights_out.nes
(24.02 KiB) Downloaded 246 times
lights_out-0.png
lights_out-0.png (2.04 KiB) Viewed 4414 times
lights_out-1.png
lights_out-1.png (1.82 KiB) Viewed 4414 times
lights_out-2.png
lights_out-2.png (1.5 KiB) Viewed 4414 times

User avatar
dougeff
Posts: 2772
Joined: Fri May 08, 2015 7:17 pm
Location: DIGDUG
Contact:

Re: Lights Out

Post by dougeff » Tue Jul 03, 2018 7:07 am

Cool.
nesdoug.com -- blog/tutorial on programming for the NES

Erockbrox
Posts: 353
Joined: Sun Nov 23, 2014 12:16 pm

Re: Lights Out

Post by Erockbrox » Sat Jul 14, 2018 1:26 am

I finally got around to playing this. This is a brilliant puzzle game. I don't know if you originally thought of the concept or are doing like a port of this from another system like 2048, but this game is amazing.

It literally hurts my mind to understand the puzzle logic and I like games that challenge me like this. I've only beaten 2 levels so far.

I think if you had included a level editor than that would have been the icing on the cake.

Very cool.

lidnariq
Posts: 9843
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Re: Lights Out

Post by lidnariq » Sat Jul 14, 2018 2:02 pm

Last edited by lidnariq on Mon Jul 16, 2018 3:17 pm, edited 1 time in total.

User avatar
rainwarrior
Posts: 7882
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Lights Out

Post by rainwarrior » Mon Jul 16, 2018 1:27 pm

This is a nice implementation of that classic game. :)

Post Reply