Nesdev magazine progress
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- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: There should be a NesDev magazine (Poll)
What's that?
Re: There should be a NesDev magazine (Poll)
Looks like magazines meant to be read in the machines themselves, rather than in printed form.
- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: There should be a NesDev magazine (Poll)
There isn't really a good reason to do that, and I don't have a real NES for testing but it could be both.
- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: There should be a NesDev magazine (Poll)
I suppose you could include homebrew games.
Re: There should be a NesDev magazine (Poll)
I like the idea. I'm not certain I'd want an actual printed copy, though. If it sounds like fun, go for it.
I founded the NESdev as a webpage on Geocities, but I wouldn't claim to own it. After moving to the Parodius server it became an actual website, it's been very much community owned and operated. The NESdev logo was made by Mankeli, I don't think he's been around for a while but it doesn't bother me if you use it, if it's clear that it's (un)official. About that.. if you want it make it official, I'm not sure how else to do it, but I'd propose that before you release it, send the final (or near-final) draft to me and I'll look it over and most likely approve it as official. Heck, if anything, you could post a draft on the forum and get some pre-release feedback, if you wanted to.
When I say it'd look it over I mean it'd be more of a sanity check rather than a quality-control thing. It can be both bad and official, haha, that's fine, it's just a first/sample issue.
I'm definitely partial to the idea that Rainwarrior brought up, about being in ROM format. Though it'd be cool to have on cart, it will be looked at by 100 times more people if it's just a ROM for emulator/flashcart use. Way back in 2005 when I released Garage Cart, that's why it was called Garage Cart #1, it was supposed to become a periodical release with games, music, and short articles. But after that first release I took a long break from NES stuff and never really got that project back on track.
If you formatted it for the NES screen you could probably get someone to help if needed, to get it displayed on NES. That would be something like, 30x28 text chars per page. Though it's also possible to do variable-width font rendering, upside is it makes longer text easier to read, downside is it looks less like traditional NES text.
I founded the NESdev as a webpage on Geocities, but I wouldn't claim to own it. After moving to the Parodius server it became an actual website, it's been very much community owned and operated. The NESdev logo was made by Mankeli, I don't think he's been around for a while but it doesn't bother me if you use it, if it's clear that it's (un)official. About that.. if you want it make it official, I'm not sure how else to do it, but I'd propose that before you release it, send the final (or near-final) draft to me and I'll look it over and most likely approve it as official. Heck, if anything, you could post a draft on the forum and get some pre-release feedback, if you wanted to.
When I say it'd look it over I mean it'd be more of a sanity check rather than a quality-control thing. It can be both bad and official, haha, that's fine, it's just a first/sample issue.
I'm definitely partial to the idea that Rainwarrior brought up, about being in ROM format. Though it'd be cool to have on cart, it will be looked at by 100 times more people if it's just a ROM for emulator/flashcart use. Way back in 2005 when I released Garage Cart, that's why it was called Garage Cart #1, it was supposed to become a periodical release with games, music, and short articles. But after that first release I took a long break from NES stuff and never really got that project back on track.
If you formatted it for the NES screen you could probably get someone to help if needed, to get it displayed on NES. That would be something like, 30x28 text chars per page. Though it's also possible to do variable-width font rendering, upside is it makes longer text easier to read, downside is it looks less like traditional NES text.
- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: There should be a NesDev magazine (Poll)
What topics would people like to see?
Re: There should be a NesDev magazine (Poll)
"How to programatically detect NTSC/PAL consoles: a tutorial"orlaisadog wrote:What topics would people like to see?
Just write whatever you want and put together a "magazine" as a conceptual/layout draft. You're getting too far ahead of yourself without any work done on the actual mag.
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- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: There should be a NesDev magazine (Poll)
Ok, so just with placeholder topics for now?
Re: There should be a NesDev magazine (Poll)
Not necessarily but it could help if you don't know what to write on it (you'd have a hard time convincing people to contribute to it, though...). Just write about themes you think are related to the magazine and put them together in a pdf with the envisioned layout/design of the eventual real first issue.orlaisadog wrote:Ok, so just with placeholder topics for now?
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- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: There should be a NesDev magazine (Poll)
OK, I made a front cover. Attached as a PDF file. Also, I have renamed the topic. I used https://3dwarehouse.sketchup.com/model/ ... -cartridge
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- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: Nesdev magazine progress
Memblers, can you have a look at this please? The topics (and probably the design will change though.
Last edited by orlaisadog on Wed Jul 25, 2018 1:56 pm, edited 1 time in total.
Re: Nesdev magazine progress
The cover is nice and all, but the thing that will distinguish success from failure is having content, and preparing new content repeatedly. Do you have writers or are you going to write it yourself? Do you have samples of the kind of content you expect to be in it? (not just headlines, but actual articles?)
My games: http://www.bitethechili.com
- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: Nesdev magazine progress
Well, does anyone have a specialist subject they would like to write about? I thought I could also take content from the web, with permission.
- orlaisadog
- Posts: 166
- Joined: Thu May 31, 2018 11:12 am
- Location: Bristol, England
Re: Nesdev magazine progress
Oops, I wrote Members instead of Memblers. Oh well, it still makes sense and I've fixed it now. Autocorrect did it, I think.