The funny thing about the mirroring limitation is that we felt it gave the levels a much stronger identity and we could even improve level design in many locations despite it, mainly because of redesigning/going over all levels a second and third time.Sumez wrote:I absolutely love your vide on storage management! I especially found it interesting how you use shifted symetric designs for your maps. It feels like a pretty severe limitation "just" to save 50%, but I bet it had an interesting effect on how stages are perceived as well.
The first part about sprite design is really useful if I ever want to introduce a pixel artist to NES graphics, though.
The only "problem" is that I think you're very fast at glancing over what's so unique about an NROM cartridge, and why it's cool that this game is going for it.
https://www.youtube.com/watch?v=ZWQ0591PAxM
Shared the Kickstarter with a bunch of guys and I think it got you at least a few more backers. :P I think you'll have no trouble meeting the goal.
We cited Super Mario Bros. as an example for NROM, which still seems to be regarded as the holy grail of game development achievements by many. If that does not sell the coolness factor of NROM, then I don't know what does. :-)
Thanks for your support!
Nicolas, the artist, used After Effects. Took him many months and he completely wrecked his PC in the process. :-)thefox wrote:Seriously impressive!
What software did you use to make that tech video?
Makes me wonder if something like AviSynth/VapourSynth could be used to create videos like this programmatically, at a much faster pace and without losing your sanity. After you spent half of your life writing a code base for it, that is.
Sorry, no demo. We think the game gets really fun once you familiarized yourself with the controls. From world 2 onward or so. We assume people who paid money are more likely to give the game a thorough play.Banshaku wrote:Is there a demo? Would love to see it in action.
Also, we did not want to spoil the fun of getting a new game CIB, unboxing and playing it for the first time. Although that would be up to the individual person, of course.