DRW wrote:For example, this calculation:
damage = attack / (100 / (100 + defense));
where all variables are global zeropage variables of type unsigned char, requires 11 scanlines worth of CPU time.
Unsigned char means that your attack & defense values are in range 0..255?
Or is it only smaller range like 0..15? Then you could easily pre-calculate all possible results and store them in a table.
Ehm, how or why do you calculate "100 / (100 + defense)"?
The result would be always zero?
Unless defense were zero, or the unsigned chars were negative?
Or unless your unsigned chars were converted to floating point values? Floating point won't be very fast for sure.
Or did you use fixed point fractions not shown in the formula?
In general, "damage=max(0,attack-defense)" doesn't sound so bad. It's simple, and more or less logical.
If it works depends on what you are doing...
For example, a paper hat might help against rain drops, but not so much against bulldozers.
In that case the formula would be fine. But it might fail if you had other situations in mind.
PS. Just wondering "giving him more initial energy" means that the opponents are all males?
I've recently found a similar gendered sentence in old source code that I had written a few decades ago : )