Demptronic NFL Football
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- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
I just realized today that the Titans will be using a different helmet for the 2018 season. So I put it into the game and have the old helmet selectable as a retro helmet. The Jaguars simplified their helmet so I updated that too.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
A glimpse at Stadium Tour mode. Only Stadium Tour mode and the Playbook will show precipitation.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
Updated uniforms. This new chart I made shows both dark and light skin tones.
- Attachments
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- uniforms.png (39.85 KiB) Viewed 26401 times
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
Demptronic NFL 19 Demo is here!
First demo release in 1.5 years. Too many improvements made to count. Built to work on FCEUX. This demo might have minor glitches.
MENU CONTROLS
A+LEFT / A+RIGHT switches to the next category.
LEFT / RIGHT switches options in the same category.
UP / DOWN switches options in the same category by more, or in the uniform selection category, switches skin tone.
FIELD CONTROLS
SELECT go to PLAYBOOK
START back to MENU
PLAYBOOK CONTROLS
SELECT / START switch formations (offense formation will be shown in FIELD mode)
STADIUM TOUR CONTROLS
LEFT / RIGHT scroll down the field.
A+LEFT / A+RIGHT switches team.
B+LEFT / B+RIGHT switches extra field logos.
B+UP / B+DOWN switches weather.
START back to MENU
ROSTER CONTROLS
LEFT / RIGHT switches team
UP / DOWN switches team faster
B switch between offense and defense
A switch to STATS
START / SELECT back to MENU
STATS CONTROLS
UP / DOWN / LEFT / RIGHT switches player
B switch between changing player and changing team
A switch to ROSTER
START / SELECT back to MENU
First demo release in 1.5 years. Too many improvements made to count. Built to work on FCEUX. This demo might have minor glitches.
MENU CONTROLS
A+LEFT / A+RIGHT switches to the next category.
LEFT / RIGHT switches options in the same category.
UP / DOWN switches options in the same category by more, or in the uniform selection category, switches skin tone.
FIELD CONTROLS
SELECT go to PLAYBOOK
START back to MENU
PLAYBOOK CONTROLS
SELECT / START switch formations (offense formation will be shown in FIELD mode)
STADIUM TOUR CONTROLS
LEFT / RIGHT scroll down the field.
A+LEFT / A+RIGHT switches team.
B+LEFT / B+RIGHT switches extra field logos.
B+UP / B+DOWN switches weather.
START back to MENU
ROSTER CONTROLS
LEFT / RIGHT switches team
UP / DOWN switches team faster
B switch between offense and defense
A switch to STATS
START / SELECT back to MENU
STATS CONTROLS
UP / DOWN / LEFT / RIGHT switches player
B switch between changing player and changing team
A switch to ROSTER
START / SELECT back to MENU
- Attachments
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- DemptronicNFL19.nes
- (2 MiB) Downloaded 738 times
- KHAN Games
- Posts: 12
- Joined: Sat Feb 21, 2009 12:45 pm
- Location: Crestview, Florida
- Contact:
Re: Demptronic NFL Football
Hope work on this is still progressing! Can't wait to see more.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
After a 3 1/2 month hiatus, I am back to programming. I now have both the offense and the defense on the field at the same time. The next thing is to get the main football engine running, testing it at first on the pre-snap portion of the game.
Let me know if you have any questions!
Let me know if you have any questions!
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
Here's a look at my current workload. I am creating all offensive/defensive matchups. This involves the right personnel and that they are in realistic positions. A dime defense is going to have the same personnel regardless of the offense (look down any vertical line of pictures), but the defensive players' positions will depend on the offensive formation selected (look across any horizontal line of pictures). This also means the defensive playbook needs to be expanded, so after settling on all positions of defensive players, I will work to update the playbook.
The picture I attached is a half-finished first draft on the matchup board. I only labeled the defensive linebackers and secondary. This will be far more detailed later.
Full steam ahead.
The picture I attached is a half-finished first draft on the matchup board. I only labeled the defensive linebackers and secondary. This will be far more detailed later.
Full steam ahead.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
A closer look at Pro (offense) vs 3-4 (defense). All formations except punt show 10 yards visible behind the line of scrimmage. I made it so the defense players' positions reflect the offense pretty carefully. This makes it easier to know who is responsible for covering which player (for the most part). Each player's posture tells their position on offense and defense.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
Updated matchups board, one with the players positions listed, the other without (but you can tell by their stance). Seeing everything together has helped me fine tune player initial positions.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
A few days ago, the New York Jets announced that they are using new helmets for the 2019 season. I just drew them and put them in the game. Here is my drawing of the new helmet and two other retro helmets that are in the game.
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
Demptronic NFL 19 Update Demo is Here! First demo release since Sep 6, 2018. Built to work on FCEUX. This demo might have minor glitches, but as far as I know it works perfectly. (MMC5)
Since the last demo, the following things have changed…
Offense playbook have been rebuilt:
1) reordered the formations from run-oriented to pass-oriented
2) redrawn plays
3) created consistent pass selections regardless of formation:
A+up: WR1
A+down: WR2
A+left: TE1, or WR3
A+right: TE2, RB2, or WR4
A+select: RB1, WR5, or K
4) field goal attempt distance updated to simpler format
Defense playbook has been rebuilt:
1) completely reimagined defensive playbook format
2) reordered the formations from run-oriented to pass-oriented
3) shows the offense formation next to the defense formation for each defensive play
4) defense playbook reacts to the offense formation selected, creating 50 total matchups by formation, 8 plays per matchup, for 400 total selectable defense plays
5) Special only a selectable formation if the offense selected Special
6) keeps offense personnel on left and right screen borders after offense selects formation/play
7) symbols for players changed to represent their position: D defensive lineman, I inside linebacker, O outside linebacker, C cornerback, T safety, K punt returner
8) the color of each defensive player symbol signifies their job:
Red: run toward the ball carrier
Blue: cover an individual player
Yellow: cover a specific zone
…for now, every defensive player is set to yellow, because I will start writing individual plays a little later and this stage can wait. The titles for individual defensive plays have not been set yet and will be decided later as well, for now each defense formation has the same play titles regardless.
Other additions/fixes:
1) Each player’s posture in FIELD mode signifies their position
2) Both the offensive and defensive players appear on the field at the same time
3) New helmets: New York Jets (home), Miami Dolphins (alt 3)
4) Redrawn helmets: Miami Dolphins (home) updated stripe, Jacksonville Jaguars (alt 2) (better orange to black fade), New York Jets (alt 3) white facemask
5) Various uniforms updates: Jets, Dolphins, Texans color rush
6) Bug fix for STADIUM TOUR mode
For now, the default has the home team on offense, moving from left to right, on the 50-yard line, in the middle of the hash marks. The can handle all possible pre-snap scenarios, but you can’t see them all because of the default settings. Change hex values in the hex editor to see more! (only change hex values while in the MENU)
$0000 – (00) home team on offense, (01) away team on offense
$0001 – (00) offense moves from left to right, (01) offense moves from right to left
$0002 – (7B thru 9A) (7B) offense on upper hash mark, (8A) offense in between upper/lower hash marks, (9A) offense on lower hash mark
$0004 – (0E thru 71) line of scrimmage (40) is the 50-yard line (+1 yard at a time)
$0005 – (00 thru 07) line of scrimmage small adjustment (+1/8 yard at a time)
MENU CONTROLS
B / A switches to the next category.
LEFT / RIGHT switches options in the same category.
UP / DOWN switches options in the same category by more, or in the uniform selection category, switches skin tone.
SELECT+A go to ROSTER
SELECT+B go to STADIUM TOUR
START go to FIELD
FIELD CONTROLS
SELECT go to PLAYBOOK
START go to MENU
PLAYBOOK CONTROLS
SELECT / START switch formations (selected formations will be shown in FIELD mode)
STADIUM TOUR CONTROLS
LEFT / RIGHT scroll down the field.
A+LEFT / A+RIGHT switches team.
B+LEFT / B+RIGHT switches extra field logos.
B+UP / B+DOWN switches weather.
START back to MENU
ROSTER CONTROLS
LEFT / RIGHT switches team
UP / DOWN switches team by more
B switch between offense and defense
A switch to STATS
START / SELECT back to MENU
STATS CONTROLS
UP / DOWN / LEFT / RIGHT switches player
B switch between changing player and changing team
A switch to ROSTER
START / SELECT back to MENU
Since the last demo, the following things have changed…
Offense playbook have been rebuilt:
1) reordered the formations from run-oriented to pass-oriented
2) redrawn plays
3) created consistent pass selections regardless of formation:
A+up: WR1
A+down: WR2
A+left: TE1, or WR3
A+right: TE2, RB2, or WR4
A+select: RB1, WR5, or K
4) field goal attempt distance updated to simpler format
Defense playbook has been rebuilt:
1) completely reimagined defensive playbook format
2) reordered the formations from run-oriented to pass-oriented
3) shows the offense formation next to the defense formation for each defensive play
4) defense playbook reacts to the offense formation selected, creating 50 total matchups by formation, 8 plays per matchup, for 400 total selectable defense plays
5) Special only a selectable formation if the offense selected Special
6) keeps offense personnel on left and right screen borders after offense selects formation/play
7) symbols for players changed to represent their position: D defensive lineman, I inside linebacker, O outside linebacker, C cornerback, T safety, K punt returner
8) the color of each defensive player symbol signifies their job:
Red: run toward the ball carrier
Blue: cover an individual player
Yellow: cover a specific zone
…for now, every defensive player is set to yellow, because I will start writing individual plays a little later and this stage can wait. The titles for individual defensive plays have not been set yet and will be decided later as well, for now each defense formation has the same play titles regardless.
Other additions/fixes:
1) Each player’s posture in FIELD mode signifies their position
2) Both the offensive and defensive players appear on the field at the same time
3) New helmets: New York Jets (home), Miami Dolphins (alt 3)
4) Redrawn helmets: Miami Dolphins (home) updated stripe, Jacksonville Jaguars (alt 2) (better orange to black fade), New York Jets (alt 3) white facemask
5) Various uniforms updates: Jets, Dolphins, Texans color rush
6) Bug fix for STADIUM TOUR mode
For now, the default has the home team on offense, moving from left to right, on the 50-yard line, in the middle of the hash marks. The can handle all possible pre-snap scenarios, but you can’t see them all because of the default settings. Change hex values in the hex editor to see more! (only change hex values while in the MENU)
$0000 – (00) home team on offense, (01) away team on offense
$0001 – (00) offense moves from left to right, (01) offense moves from right to left
$0002 – (7B thru 9A) (7B) offense on upper hash mark, (8A) offense in between upper/lower hash marks, (9A) offense on lower hash mark
$0004 – (0E thru 71) line of scrimmage (40) is the 50-yard line (+1 yard at a time)
$0005 – (00 thru 07) line of scrimmage small adjustment (+1/8 yard at a time)
MENU CONTROLS
B / A switches to the next category.
LEFT / RIGHT switches options in the same category.
UP / DOWN switches options in the same category by more, or in the uniform selection category, switches skin tone.
SELECT+A go to ROSTER
SELECT+B go to STADIUM TOUR
START go to FIELD
FIELD CONTROLS
SELECT go to PLAYBOOK
START go to MENU
PLAYBOOK CONTROLS
SELECT / START switch formations (selected formations will be shown in FIELD mode)
STADIUM TOUR CONTROLS
LEFT / RIGHT scroll down the field.
A+LEFT / A+RIGHT switches team.
B+LEFT / B+RIGHT switches extra field logos.
B+UP / B+DOWN switches weather.
START back to MENU
ROSTER CONTROLS
LEFT / RIGHT switches team
UP / DOWN switches team by more
B switch between offense and defense
A switch to STATS
START / SELECT back to MENU
STATS CONTROLS
UP / DOWN / LEFT / RIGHT switches player
B switch between changing player and changing team
A switch to ROSTER
START / SELECT back to MENU
- Attachments
-
- DemptronicNFL19Update.nes
- (2 MiB) Downloaded 465 times
- raydempsey
- Posts: 160
- Joined: Sat May 31, 2014 4:12 pm
Re: Demptronic NFL Football
The updated helmets, uniforms, and matchups.
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- Posts: 4
- Joined: Tue Dec 20, 2016 1:05 pm
Re: Demptronic NFL Football
This is really impressive raydempsey. I hope you see this project through and have a cart release. Is there any possibility this will be done by NFL season? Again, great work.
Take Care
InsertCoin25
Take Care
InsertCoin25
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- Posts: 4
- Joined: Mon Aug 15, 2016 6:33 am
Re: Demptronic NFL Football
Been a couple of years since I checked on this. My oh my! Impressive. You are inspiring me, sir, to get working on my ideas.