It is currently Tue Apr 23, 2019 3:40 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Tue Mar 12, 2019 10:50 am 
Offline

Joined: Mon Feb 18, 2019 3:08 pm
Posts: 7
Hey guys,
I've just started implementing the APU, so I'm still learning it, apologies if this issue should be obvious.
Quick note, disch's writeup on this post was invaluable!

The title pretty much says it all, the coin block effect gets cutoff too early, and I'm not sure why.
Also, at the end of a level, the time decrementing effect remains playing for longer than it should.

I've tried playing with the implementation of every aspect of the pulses (and fc) but came to no obvious cause.
For downsampling i'm just throwing samples away for now.
Also, I've only implemented pulse and noise channels.

Where should I take a closer look to find the bug? (it could also be related to the audio processing itself)
Bear in mind that I'm an audio noob and have close to no idea of what I'm doing yet, so a rtfm is more than acceptable :)

Thanks!


Attachments:
smb.mp3 [132.36 KiB]
Downloaded 31 times
Top
 Profile  
 
PostPosted: Tue Mar 12, 2019 12:12 pm 
Offline

Joined: Mon Feb 18, 2019 3:08 pm
Posts: 7
Ughh, got it.
My pulse2 implementation was checking the enabled bit of pulse 1. :x

I'll leave the post here in case anyone has the same problem in the future.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group