Game monetization
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Game monetization
Sup devs. Share the ways how you monetize your games. thnx
Re: Game monetization
What I've seen is fairly straightforward: use Kickstarter to crowdfund a physical release, then buy boards and ICs, program the EPROMs, solder them together, and ship them to backers.
Otherwise you could sell a downloadable ROM on itch.io or something.
Otherwise you could sell a downloadable ROM on itch.io or something.
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- Posts: 2
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Re: Game monetization
And does anyone use globalhop sdk, mopub or admob?
[Concerns were identified with the topicality and relative notability of links in this post. --MOD]
[Concerns were identified with the topicality and relative notability of links in this post. --MOD]
Re: Game monetization
Those methods are applicable to games on modern touch-driven smartphone platforms, not video game consoles made before 1994. It's possible to port an NES game to a smartphone using an emulator, but it rarely turns out well unless the NES game is turn-based or can be adapted for control with only 1 or 2 buttons.
Questions that I find interesting to answer for the record inch closer to mission effing accomplished.
Questions that I find interesting to answer for the record inch closer to mission effing accomplished.
Re: Game monetization
tepples: you don't think this is a bot?
https://twitter.com/bitinkstudios <- Follow me on twitter! Thanks!
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https://www.patreon.com/bitinkstudios <- Support me on Patreon!
Re: Game monetization
As I implied with my xkcd link, this alleged bot has learned to ask relevant questions.
- rainwarrior
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Re: Game monetization
Could you at least delete the spam links if you're not going to just delete this thread?
Re: Game monetization
The thread parent clearly didn't read your initial reply and just linked to some mobile ad networks instead. Please don't enable SEO for that crap.
Re: Game monetization
Had the links been to anything but the official site of each respective ad network, I would have deleted them. Or by using the term "that crap", are you trying to imply an objection to the existence of these ad networks in the first place?
Re: Game monetization
I'll note that the subject of the 2nd and 3rd links are defined in wikipedia, but the first isn't. This still smells like SEO. ("Thing X is like things Y and Z")
Ad networks necessarily require "always online", which is off-topic for almost all of the forum, and mostly correlates to specifically "android device", which is even more off-topic for the forum. For the reasons you outlined! While it is true that this is the General Stuff section of the forum, but why is something that's off-topic for almost all of the forum, from a user who has never participated in the on-topic portions of the forum, something we want to encourage here?
This isn't like the person who came around a year ago and replied to my post about vibration motors and said something tantamount to "hey, we sell vibration motors too!": that's at least vaguely germane.
Ad networks necessarily require "always online", which is off-topic for almost all of the forum, and mostly correlates to specifically "android device", which is even more off-topic for the forum. For the reasons you outlined! While it is true that this is the General Stuff section of the forum, but why is something that's off-topic for almost all of the forum, from a user who has never participated in the on-topic portions of the forum, something we want to encourage here?
This isn't like the person who came around a year ago and replied to my post about vibration motors and said something tantamount to "hey, we sell vibration motors too!": that's at least vaguely germane.
Re: Game monetization
Good point about the reverse famous, famous, fictional. Given that the new user has modern mobile apps on the brain, I don't see a reason to continue this topic as it exists. Later, if I get a chance, I may try to repost it in a more on-topic form.
As for why I didn't close it earlier: As moderator, I need to walk a fine line between excluding spam and not biting newcomers.
As for why I didn't close it earlier: As moderator, I need to walk a fine line between excluding spam and not biting newcomers.