Nin Nin

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na_th_an
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Nin Nin

Post by na_th_an » Sat Feb 29, 2020 5:39 pm

I made this simple game for my kid. He's 5 and wanted to play one of those game dad makes. He has fun with this one, and you?

Use A to jump and B to punch. In some levels you swim. And maybe you'll have to solve very simple puzzles. Be 5 again and beat this.

I wanted this game to be a simple NROM cart but Davidian made great music and I had to make room for it and expand to CNROM, but there's lots of free space (about 16-20K from the total 64).

Updated 20201015 with v3
Updated 20201027 the title screen still said "v2", reuploaded. Sorry.
Attachments
mojon-twins--nin-nin-v3.nes
(64.02 KiB) Downloaded 23 times
Last edited by na_th_an on Tue Oct 27, 2020 12:04 am, edited 4 times in total.

lidnariq
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Re: Nin Nin

Post by lidnariq » Sat Feb 29, 2020 9:32 pm

Found a minor bug on this screen:
nin-nin-world-1-error.png
nin-nin-world-1-error.png (1.54 KiB) Viewed 6423 times
When you go right from this screen, you appear on the right edge of the next screen.

na_th_an
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Re: Nin Nin

Post by na_th_an » Sun Mar 01, 2020 1:07 am

Thanks. I'll correct all those glitches for the cart version.

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NovaSquirrel
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Re: Nin Nin

Post by NovaSquirrel » Sun Mar 01, 2020 7:52 am

I enjoyed it as a nice relaxing platformer to take my time with up, until Lava Pit, where taking damage seemed almost unavoidable on some screens, and I couldn't figure out how to get to the goal once I finally got all the way up to the top. :p

lancuster
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Re: Nin Nin

Post by lancuster » Sun Mar 01, 2020 7:53 am

Looks similar to Super Bat Puncher, but without bird and bouncing from the walls. :)
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lancuster
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Re: Nin Nin

Post by lancuster » Sun Mar 01, 2020 8:02 am

lidnariq wrote:
Sat Feb 29, 2020 9:32 pm
When you go right from this screen, you appear on the right edge of the next screen.
na_th_an, I record this bug, here is the movie file for FCEUX:
mojon-twins--nin-nin-v1-0 movie.rar
(3.37 KiB) Downloaded 145 times
Check my romhacks and NES arts on Patreon

See my hacks on Romhacking.net
I added level configs for 102 NES games in CaD Editor!

lancuster
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Re: Nin Nin

Post by lancuster » Sun Mar 01, 2020 4:41 pm

I have just reached the Lava Pit. Destroyed the switch at the bottom and the lava went up.
But when I got to the beginning of the level, the cage remained in his place. What should I do to open the cage?
Check my romhacks and NES arts on Patreon

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I added level configs for 102 NES games in CaD Editor!

na_th_an
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Re: Nin Nin

Post by na_th_an » Mon Mar 02, 2020 12:34 am

That's a bug. I worked on putting the Game together overnight and probBly messed Up that room when reordering the levels.

lidnariq
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Re: Nin Nin

Post by lidnariq » Mon Mar 02, 2020 12:50 am

These two enemies might be the wrong sprite? Maybe?
Attachments
nin-nin-something-2.png
nin-nin-something-2.png (1.98 KiB) Viewed 6228 times
nin-nin-something.png
nin-nin-something.png (2.8 KiB) Viewed 6230 times

na_th_an
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Re: Nin Nin

Post by na_th_an » Mon Mar 02, 2020 1:27 am

Yeah, probably :)
I'll check what could be wrong with the Lava pit later. Meanwhile, you can skip levels using UP+B+SELECT

na_th_an
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Re: Nin Nin

Post by na_th_an » Mon Mar 02, 2020 7:42 am

Solved. I've updated the first post with v2.
Thanks.

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ShiningBZH
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Re: Nin Nin

Post by ShiningBZH » Mon Mar 02, 2020 9:35 am

Same as veggie invaders DB-15 controllers aren't working on your game , very good game ,lots of inspiration from Alex Kidd on the SMS ;)

na_th_an
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Re: Nin Nin

Post by na_th_an » Tue Mar 03, 2020 12:08 am

Hello. I use neslib. Maybe support for such controllers would be easy to add patching the library?

Glad you liked it. Yeah, it draws lots of inspiration from my favourite 8 bits game :D It's also a simpler, easier, kid-friendly version of this game we released in 2014: https://www.youtube.com/watch?v=W6p-6u0mLRM

lidnariq
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Re: Nin Nin

Post by lidnariq » Tue Mar 03, 2020 12:33 am

na_th_an wrote:
Tue Mar 03, 2020 12:08 am
Hello. I use neslib. Maybe support for such controllers would be easy to add patching the library?
Yes. Compare
your copy of neslib.s ("padPollLoop")
to nesdevwiki:Controller reading code ("Adding support for controllers on the Famicom's DA15 expansion port ")

na_th_an
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Re: Nin Nin

Post by na_th_an » Tue Mar 03, 2020 2:32 am

Thanks. I will add support then post an udate.

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