Hey guys,
I've been trying to develop my own emulator as a small hobby.
And I've recently ran into a bizarre issue with emulating Super Mario World.
I've attached a couple of screenshots, excuse the rendering issues with the background and focus on Mario.
As you can see, his swimming. I have no idea what would cause this issue, would anyone of you guys
have a clue?
[Super Mario World] Snes emulation help
Moderator: Moderators
Forum rules
- For making cartridges of your Super NES games, see Reproduction.
-
- Posts: 611
- Joined: Mon Jan 23, 2006 7:47 am
- Location: Germany
- Contact:
Re: [Super Mario World] Snes emulation help
Could be a problem in the CPU emulation or the memory mapping.
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10