DRW wrote: ↑Mon Oct 19, 2015 12:46 pm They already sold the cartridge? Because I'm really curious. That's the first modern NES game that really caught my attention and that I consider buying. But first of all I need to know a bit more about it. So, would you mind telling us a bit about the game or maybe uploading a video of the gameplay of the first level?
So far, at least DRW, tokumaru and turboxray have asked me to make videos of NES projects that I have produced or programmed and upload them to YouTube. I'd like help getting started with a channel.
One thing that has held me back in the past is difficulty in exporting video from emulators running under an operating system not published by Microsoft. This was true of FCEUX in Wine in October 2015 as well as in April 2020. I ruled out using generic screen recorders like OBS, as those have tended to capture an emulator's stutter as a stutter in the recorded video. I ended up settling on Mesen.
Even once I have settled on Mesen, other things that have held me back are the time it takes to script, record, and edit each video and to curate playlists on a channel, as well as the CPU speed and RAM needed to edit video. My PC isn't quite the fastest (laptop with quad-core Pentium N3710 CPU), and I have not subscribed to a license of any proprietary video editing software. Which video editing software is any good on X11/Linux?
I have noticed that a lot of video-game-related channels such as DGR Dave have channel art, a theme song (or at least sound effect) and animated logo sequence at the beginning of each video, and a channel trailer. How would I learn to create these? Would I need to commission them, and if so, how much does it typically cost?
I have noticed that some videos on YouTube about video games reveal the player's face overlaid in the corner. This requires a green screen, an appropriate camera, and a willingness to reveal one's actual face to the world. Other videos instead have a cartoon character's face moving around and emoting; I seem to remember the word "vtuber" having something to do with these. Is an avatar in the corner critical? What software is used for producing these?
Another thing that has held me back is my perception of the limits of the YouTube platform. Which of the following points do I misunderstand, and how do producers normally work around them?
- YouTube has a 15-minute duration limit for videos.
- YouTube has a limit of 30 frames per second for videos that are smaller than 720p. As far as I'm aware, all videos of the output of an NES PPU are smaller than 720p, as the PPU produces only 240 lines of picture. This limit would provide a misleading impression of tech demos that I have produced that rely on persistence of vision between frames, such as the RGB121 tech demo.
- If I overlook something when researching a video's script, and this results in an inaccuracy in the video, I cannot correct it once the video is uploaded without deleting and reuploading the video, and this process loses all the video's views and comments.
- If I upload a video to a personal channel and then later establish a brand channel, I cannot move the video without deleting and reuploading the video, and this process loses all the video's views and comments.
- The recording industry will watch your channel like a hawk, and a music publisher can shut down your channel if the music in your videos is too similar to a musical composition that it controls.
- Several notable video game publishers have raised copyright claims or strikes against producers who make videos incorporating footage of their games. My channel received such a strike in May 2009 for a video documenting The Tetris Company's activity against fan games, which is probably one of the big reasons I haven't put much game footage on my channel.
- Links in cards or end screens must be to other videos or playlists, not to a site other than YouTube. All external links, such as links to a Patreon page through which to support the channel, must be in the description, and showing the description is a multi-step process.
- Videos that are deemed "made for kids" because of their subject matter cannot use comments or an end screen. If a video includes brightly colored cartoon characters, which are common in videos of certain kinds of video game, YouTube is likely to presume that it is made for kids. This means each channel owner needs to operate a separate website through which to collect feedback on such videos.
- Some but not all of these limits are lifted on channels that hold onto 1,000 subscribers, sustain 4,000 watch hours on public videos per year (such as 1,200 views of 4-minute videos per week), and have no Content ID claims on any of their public videos.
- I have no idea how a channel owner goes about attracting the first few views and the first few subscribers. Do I need to spend money on AdWords to put my video before someone else's?