Ppmck help on vrc6 noise?

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Juanreina
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Joined: Sun Dec 13, 2020 12:17 pm

Ppmck help on vrc6 noise?

Post by Juanreina » Wed Jan 06, 2021 12:27 am

Hello to all nes dev members! I am new to the forrums. I come on behalf of a friend who's blind, so he uses ppmck to write music. However, we are having some trouble with vrc6 rapid noise and how to use it. Issue is, that if he uses the at command to tern on rapid noise, it errors out. He is using laytest ppmck as far as I know, though if anyone can point me to newer versions, forks, branches etc, that would be grately appreciated. I'd really appreciate any help on the code as it regards to vrc6 and rapid noise, as looking at the ultimate ppmck reference doesn't look like it's helping. Thanks in advance for any help, Juan Reina.

lidnariq
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Re: Ppmck help on vrc6 noise?

Post by lidnariq » Wed Jan 06, 2021 12:41 am

But the VRC6 doesn't have a noise channel?

Juanreina
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Joined: Sun Dec 13, 2020 12:17 pm

Re: Ppmck help on vrc6 noise?

Post by Juanreina » Wed Jan 06, 2021 7:29 am

Sorry about that, I ment with having the vrc6 chip enabled. I can post the mml so you can see what I mean.

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Quietust
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Re: Ppmck help on vrc6 noise?

Post by Quietust » Wed Jan 06, 2021 9:54 am

Juanreina wrote:
Wed Jan 06, 2021 7:29 am
Sorry about that, I ment with having the vrc6 chip enabled. I can post the mml so you can see what I mean.
I take this to mean that having the VRC6 enabled makes it impossible to set the NES's builtin noise channel to the 93-bit "looped" mode (as opposed to the 32767-bit "standard" mode).
Quietust, QMT Productions
P.S. If you don't get this note, let me know and I'll write you another.

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