Nocash is moving his hompage I think, so it might not work at the moment. Though the hyperlink worked for me now.
I hear you about the wiki being very technical. It was much worse when I started years ago but has become a bit more newbie friendly lately. It's also something you will get used to as you learn more (and also get used to the technical jargon if you aren't an engineer). Everynes isn't easier to understand either, but it's great when searching for certain details that you can't find anywhere else.
The most important pages in the wiki you can use for reference now are probably these:
CPU address space map - map of the space accessible directly by the CPU
CPU/APU registers - DMA, controller input and audio registers
Controller - how the controllers works
Controller input reading - how to read the controllers
Programmer's PPU reference:
PPU address space map - map of the PPU/VRAM and OAM space, only accessible via the PPU ports
PPU registers - used to control the PPU
OAM - memory for sprite attributes (not part of VRAM)
Pattern table - character/sprite pattern data found in the CHR-ROM/RAM
Nametable - AKA "tilemap" or background "screen"
Nametable attributes - palette numbers for characters in each nametable
Palette - background and sprite palettes