Hey Memblers, I'm finishing up the title screen for the recode of The Game, and it takes up about 1k of code now. And it will at max use 32 tiles, most of which are numbers and letters. I don't know if I'm going to stick in powerups, but there is a new score system and you can select the speed and size of the target, as well as the speed for the bullet. It'll probably be 2 or 3k at max. Just thought I'd mention it, so you can stick it on the cart and it will run, probably unlike the original.
EDIT: As for ChateauLeVania, it shouldn't take me 16 years to make. I would feel pretty bad if it took that long. But it's really planning everything out that takes so long. After I finalize the scrolling part, it'll be good since then I can put in objects and program collision detection. After that, I have to make AI and game logic. So basically I have almost everything left. Oh and not to mention some polygon filling I was planning on doing. But I won't release this until it is exactly how I want it to be.
EDIT 2: Here it is! The new and mostly improved version of The Game:
http://www.freewebs.com/the_bott/game.nes
The only thing that's a little weird is the sound, because there is no noise or triangle. But the game all together fits in 8k. Now you can change the target speed, target size, and the bullet speed. And this time, you don't have a game over when you reach 99 target hits. It uses CHR RAM too. You'll want to put this on the cart instead of the old one =).
And also, you can speed up and slow down with left and right.
EDIT 3: Sorry, had to make some quick fixes. It should be all good now.