SNES: Spacy Funky B.O.B. Source Code
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After the link was removed and we were arguing about rules etc, it had for me the "Streisand effect": I wanted to see it.
I was able to find it quite easily and just browsed through the files out of pure curiosity. As for historical value it could be interesting but for people that want to know more about snes programming (something I would like someday), it doesn't have much code in it unless I'm wrong. Maybe it was located in the backup file that I couldn't uncompress but I guess not.
I was able to find it quite easily and just browsed through the files out of pure curiosity. As for historical value it could be interesting but for people that want to know more about snes programming (something I would like someday), it doesn't have much code in it unless I'm wrong. Maybe it was located in the backup file that I couldn't uncompress but I guess not.
PROTIP: The code is mostly contained in the .A files, not .ASM. Aim for the head!
- BMF
RuSteD LOgIc
RuSteD LOgIc
Great, found it. I really looked too fast, I must have been too tired that day. It will be some interesting thing to read even thought I don't know about snes programming yet. It must be a lot more interesting than doing some Action Script 2.0 in flash like I'm forced to do at work these days.BMF54123 wrote:PROTIP: The code is mostly contained in the .A files, not .ASM. Aim for the head!
Protip: don't do drugs, drugs are bad , m'key, so is action script 2.0. m'key. You will thanks me later.