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 Post subject: Star Fox 2
PostPosted: Fri Oct 24, 2008 1:20 am 
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Is there anyone who sells a reproduction of Star Fox 2, using this translation?


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PostPosted: Fri Oct 24, 2008 4:17 pm 
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That would be illegal.


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 Post subject: Re: Star Fox 2
PostPosted: Fri Oct 24, 2008 7:08 pm 
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It's illegal, but somebody might do it.
What I've always wondered is, How was Starfox 2 Leaked anyway?
Oh well.

By the way Jedi QuestMaster,
Have you tried that patch?
In my opinion, I think it's pretty nice. I tried it sometime in 2004.
Probably October 2004 or something. It Might have gone through updates since then however.


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 Post subject:
PostPosted: Fri Oct 24, 2008 11:34 pm 
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Rumor is someone got ahold of the final source and assembled it and uploaded it. There no evidence to make this claim, but that's what I'd heard. My point is that NESDEV isn't the place for anyone to market illegal merchandise.


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 Post subject: Re: Star Fox 2
PostPosted: Fri Oct 24, 2008 11:43 pm 
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ironfist61 wrote:
What I've always wondered is, How was Starfox 2 Leaked anyway?

I've heard that it was either stolen from a gaming convention (like E3), or compiled from the source code found on an old Argonaut Software computer. I'm more inclined to believe the former.

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 Post subject: Re: Star Fox 2
PostPosted: Sat Oct 25, 2008 3:08 am 
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ironfist61 wrote:
It's illegal, but somebody might do it.
What I've always wondered is, How was Starfox 2 Leaked anyway?
Oh well.

By the way Jedi QuestMaster,
Have you tried that patch?
In my opinion, I think it's pretty nice. I tried it sometime in 2004.
Probably October 2004 or something. It Might have gone through updates since then however.

No - I don't want to try out the patch; I want to experience this the way it was meant to be - on the big (if your TV's big) screen!

I was one of the one's interested in the rumors about Nintendo releasing it on the N64 without any upgrades. They probably could have shoved both Star Fox 1 & 2 on there. Players who missed out on much of the 16-bit age (like myself) would've enjoyed playing it on a more powerful console. But I digress.

Still, I think Nintendo should release this thing on the VC - what do they have to lose?

Anyways, thanks everybody.


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 Post subject:
PostPosted: Sat Oct 25, 2008 3:36 am 
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Without the patch it's filled with broken menus & I think a hex input menu IIRC. It'd be best to patch the rom with both the translation & the...err...patch before programming the ROM...

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 Post subject:
PostPosted: Sat Oct 25, 2008 5:08 am 
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Actually, the game is in Japanese without the patch.


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 Post subject:
PostPosted: Sat Oct 25, 2008 12:00 pm 
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There are a few test menus that the patch removes and some debug information like a FPS Counter, as well as cheat codes. Also you cannot lose (without a cheat code) by the planet being 100% damaged. The translation fixes all these issues. But it's not like the game was unplayable before the patch. Not by a long shot. It was very enjoyable and the translation polished it and made it shiney.


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PostPosted: Sat Oct 25, 2008 1:59 pm 
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If You want to get the classic feel of the Super Famicom and you have a Nintendo Wii here's a guide.

Get an emulator for Wii:
Snes9xGX

Now you want the feel, get a SNES pad.
If Third party would Suffice:
http://www.bizrate.com/gamecubeaccessor ... 81633.html
Although I'd suggest a pad called 'Super 16 Bit'

Unfortunately Nintendo stopped selling the Snes pads Awhile back.
Nintendo Store's Message

Now Here's a Tut on how to tear that sucker apart and make it Wii compatible:
Hackaday Link
If you don't link Hackaday:
Direct Link: )


Now with this method you can test your homebrew or whatever.
BTW the Emulator detects it as a GCN Pad. Just config as it a GCN controller as usual.

The Best thing to do would to write it on a cart, But under these conditions a console based emulator is the next best thing. Especially when you use similar controller hardware. You might miss the tangled cord experience though.


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PostPosted: Sat Oct 25, 2008 2:54 pm 
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ironfist61 wrote:
Get an emulator for Wii:
Snes9xGX

Some of us are still waiting for the real workaround for Nintendo's recent IOS "fixes" to come out.

Quote:
Now you want the feel, get a SNES pad.

Is the Classic Controller close enough?

Quote:
The Best thing to do would to write it on a cart, But under these conditions a console based emulator is the next best thing. Especially when you use similar controller hardware.

Or you could play on a PC connected to a newer TV, using Nintendo brand controllers through USB adapters. What if anything would feel wrong with that?


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PostPosted: Sat Oct 25, 2008 3:37 pm 
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tepples wrote:
Some of us are still waiting for the real workaround for Nintendo's recent IOS "fixes" to come out.

I always bypass the IOS updates. The most recent IOS I have is that one that "Poisoned" SSBB

tepples wrote:
Is the Classic Controller close enough?

I suppose it's close, but close mostly counts in horseshoes and hand grenades.


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 Post subject:
PostPosted: Tue Aug 11, 2009 4:15 pm 
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Speaking of which, where can I find the older leak for SF2?


The one that was nothing but test rooms.


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 Post subject:
PostPosted: Tue Aug 11, 2009 5:11 pm 
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I'm pretty sure the rules say no roms.


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