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PostPosted: Mon Mar 22, 2010 11:09 pm 
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Sadly, it was photobucket that made them into JPEGs. They are actually BMP files.

I don't have good image editing software at work, which is where I posted them from.

I will create a set of animated GIF files of the different animations shortly.
DONE


Brown Jacket man Walking: Image

(I think his head is bobbing a little bit too much.. I'll see what Wombatguy thinks.)

Brown Jacket Man Punch: Image

Brown Jacket Man Crouch: Image

*more to come.


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PostPosted: Tue Mar 23, 2010 10:45 am 
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Tonight I think I will try to work on some 8x8 and 16x16 "Environment" tiles, like bricks, bubbling liquids, Spikes, etc.

It looks like it will be the weekend before I can get ahold of Wombatguy about these jacketman sprites, so I will just make a few more for the missing animations, then hold off on those for awhile.

I pulled a copy of the original NES simon belmont sprite set for size comparison for making another set of character sprites. (Don't worry, they will be all original, I just need a size.) --Should anyone want to do a castlevania type clone. Considering pimping out my magician (see left!) for that role, but not sure how he will work out at that scale, and in reduced colors.

Might make him an enemy.


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PostPosted: Wed Mar 24, 2010 8:34 pm 
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Created a simplistic set of isoparametric perspective wall and floor tiles.

Image

Should be good for a simple adventure game, or iso-platformer mockup.


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PostPosted: Thu Mar 25, 2010 3:04 am 
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Location: Chexbres, VD, Switzerland
It looks like oblique projection (Double Dragon, Earthbound, ...) not Isometric projection (Tactics Ogre, Final Fantasy Tactics, Snake Rattle 'n' Roll, ...)

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PostPosted: Thu Mar 25, 2010 4:05 am 
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*double checks*

Yeah, I suppose it is oblique projection. (shrug)

Regardless, it's there, it's free, and it uses around 9 tiles. (some of the tiles in the sample's bottom are not used in the sample. they are included for "finishing series" when put next to solid colors, or for use with combining with another tile using a logical AND, such as against a sky tile.)

It's just something different from the stock 2D platformer (megaman, Mario), or Zelda-Like overhead flat projections.

For completeness, I need to make "archway", "Door", and "steps" tiles though. Might do that tomorrow.


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