Interest in a nesdev coding compo?

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Jeroen
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Post by Jeroen » Fri Jul 23, 2010 11:16 am

Sorry for not posting anything about this...I need to draft some rules...but I've had some troubles sleeping properly lately which results in me feeling kinda meh...got some sleeping pills now to get rhytm going. Once I got it going i'll draft some rules.

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Jeroen
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Post by Jeroen » Sat Jul 24, 2010 4:54 am

ok feeling better....when do you guys think the deadline should be?

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tokumaru
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Post by tokumaru » Sat Jul 24, 2010 12:24 pm

I wouldn't expect a decent game to be made in less than 2 months. To be sure I would give at least 3, but maybe even more. If it starts soon, an interesting deadline would be the end of the year.

3gengames
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Post by 3gengames » Sat Jul 24, 2010 1:54 pm

I like the idea of a release around the end of the year, any downtime people have can be playing the game ;)

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Dwedit
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Post by Dwedit » Mon Jul 26, 2010 2:11 pm

Still wondering what the size restriction is.
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Jeroen
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Post by Jeroen » Wed Jul 28, 2010 4:14 pm

deadline: end of year (2010)
There will be two competitions. A "freestyle" competition where everything is allowed except other people's code.
The second competition will be a "mini" game competition.
The rules for freestyle:
-anything is allowed but other people's ripped code. Feel free to use other people's code with permission. (Ignore all other posts about this...I was high or something.)

The rules for "mini" game:
-must use nrom 128 (16kb max)
-can use chr ram but chr rom will not count towards the size limit in any way....cannot store data in chr rom and all unused graphical tiles must be blank.

the prizes arent set in stone yet but will probably be cash prizes donated by parodius.

edit: by "unused" tiles I mean that they cant be random gibbrish (then they could be code) if they're just unused graphics it doesnt matter that much.
Last edited by Jeroen on Thu Jul 29, 2010 10:38 am, edited 1 time in total.

3gengames
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Post by 3gengames » Wed Jul 28, 2010 6:03 pm

Would be putting Ascii in the CHR-ROM be un-allowed? Just to dedicate this game or put your name in it somehwere besides the ROM since you would need the space....



Omnomnom my Mini-game is gona kick some booty! :)

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Jeroen
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Post by Jeroen » Wed Jul 28, 2010 6:08 pm

Well asl ong as your code doesnt actually read it out I suppose thats ok...but you gotta email us that you put it in there first.

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Post by 3gengames » Wed Jul 28, 2010 6:10 pm

Okay, yeah I just think your name should be somewhere in it but shouldn't count against you :P

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Dwedit
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Post by Dwedit » Wed Jul 28, 2010 6:10 pm

What kind of information about a game can be revealed before the competition finishes?
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3gengames
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Post by 3gengames » Wed Jul 28, 2010 6:13 pm

Well I don't think we have to keep anything under wraps, I already announced what my game is going to be, I guess I can start working on it now! :) Maybe I can do a 8K/8K 2 in 1 combo cart....is that legal?!?!?!

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Jeroen
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Post by Jeroen » Wed Jul 28, 2010 6:26 pm

Combo carts would get rather hard to rate...but i'll run it past memblers see what he thinks. Also I don't see any problems with talking about your games personally. :P

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Post by 3gengames » Wed Jul 28, 2010 6:27 pm

Yep if I can't it's too late anyway :P


This is gona be so awesome to see what everyone else will be working on at the end, I have a feeling there's going be some fun-as-hell games in here!

tepples
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Post by tepples » Wed Jul 28, 2010 6:42 pm

Jeroen wrote:The rules for freestyle:
-anything is allowed but other people's code
I have a feeling a lot of people are going to have big problems with creating their own music engine. I hope to be able to explain basic music theory and acoustics on the forum and wiki.
The rules for "mini" game:
-must use nrom 128 (16kb max)
-can use chr ram but chr rom will not count towards the size limit in any way....cannot store data in chr rom and all unused graphical tiles must be blank.
Does this also have the rule against use of libraries licensed from a third party?

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Post by 3gengames » Wed Jul 28, 2010 6:44 pm

Tepples, I need a sound engine for my games but man...They scare me. If you could make like a Nerdy Nights tutorial but just explain everything in one article and comment the source and show the flow of the engine that would be a gigantic help IMO....


I'm not gona have a sound engine for a while... :/

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