It is currently Sat Dec 16, 2017 12:29 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Tue Oct 12, 2010 3:22 pm 
Offline

Joined: Wed May 19, 2010 6:12 pm
Posts: 2429
Something I'm a little worried about. If I have an explosion animation at 60fps that is 16 frames long, and lower it to 30fps and cut it down to 8 frames long, is it going to be noticeable?

I might be able to make explosions be a "special case" where it breaks the engine's rules to add a little POW to it.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 12, 2010 4:56 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19348
Location: NE Indiana, USA (NTSC)
You can go as low as 10 fps, with display only every other field, and still have a believable explosion.

Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 13, 2010 10:29 am 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7317
Location: Chexbres, VD, Switzerland
The flickering doesn't look good on my PC, and I don't know about a NES hooked up to a oldscool CRT TV. It definitely won't look good on a modern LCD TV which assumes interpolation.

_________________
Life is complex: it has both real and imaginary components.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 13, 2010 11:24 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19348
Location: NE Indiana, USA (NTSC)
Bregalad wrote:
The flickering doesn't look good on my PC

Probably due to a refresh rate mismatch between the GIF and your monitor. The game that uses these exact frames (it's for the NROM-128 compo) looks fine on every TV I've tried it on, whether through an NES or through FCE Ultra GX on a Wii.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 13, 2010 12:03 pm 
Offline
User avatar

Joined: Sat Feb 12, 2005 9:43 pm
Posts: 10165
Location: Rio de Janeiro - Brazil
tepples wrote:
Probably due to a refresh rate mismatch between the GIF and your monitor.

Also, I think some browsers do not display animated GIFs at the proper speed when they are too fast.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 15, 2010 6:16 am 
Offline

Joined: Wed May 19, 2010 6:12 pm
Posts: 2429
That explosion makes me glad that I have 30fps to work with.

I've always been an animation guy. I do animation as a hobby all the time. However my hobby of animation slows me down when programming games, because I have the habbit of drawing lots and lots of frames, and I have trouble getting all those frames to fit in v-ram or updating them fast enough.

If you ever see me complain about the Snes's DMA being too slow or that it only uses 16 kB of memory for sprites, you'd know why.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group