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PostPosted: Fri Feb 04, 2011 7:22 pm 
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Joined: Sun Sep 07, 2008 7:27 am
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Location: Seatlle, WA, USA
I use yy-chr to edit my tiles, and a small debug mode in my rom to test animations directly in an emulator. I don't mind making a bazillion compiles to test things, as it has very quick turn around time.


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PostPosted: Fri Feb 04, 2011 7:30 pm 
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Joined: Sat Feb 12, 2005 9:43 pm
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Location: Rio de Janeiro - Brazil
Celius wrote:
Actually, a technique I use, and find more effective for simulating animation is pasting each frame of an animation over each other (starting with the last frame first), and then just doing undo-pastes and redo-pastes to cycle through the animation. It's not as laborious as actually implementing animations as GIFs or something, and it still allows you to really quickly cycle through frames.

The problem is that XP Paint only has 3 steps of undo, so you can only try short animations. There also seems to be a bug that I run into every once in a while, where it doesn't properly undo a selection drag. For reasons I can't explain, sometimes after I drag a selection and then try to undo, I get garbled graphics.


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PostPosted: Fri Feb 04, 2011 7:39 pm 
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Ah. I'm on Vista Paint, so it's easy for me to do undo redo.

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PostPosted: Sat Feb 05, 2011 6:43 am 
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Kasumi wrote:
Ah. I'm on Vista Paint, so it's easy for me to do undo redo.

Yeah, more undo levels in Paint is probably the only good thing introduced with Vista... :roll:


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PostPosted: Thu Dec 08, 2011 1:30 am 
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MS Paint and YY-Chr for me. Sometimes Graphics Gale for animation. But usually I just use undo/redo to animate within MS Paint.


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