And some explainations:Hi, about 10 minutes ago I was found a page on yolkfolk.com which had downloadable dreamworld pogie source.
(http://yolkfolk.com/site/news.php?id=137)
When I opened archive, it was like "Oh, no!!"
but..name of files, and numbers of it was logical.For second I though it's too easy, but...
The only thing that needed to be done with sources was...merging files together..that's all.Oh, and change file to *NES.Header from Adventurer Dizzy plays it's role excellent.
And so, I'm first Dizzy fan to play this game(?).
I knew Yolkfolk.com and Dizzy.pl powers combined can overcome anything.
Since Yolkfolk.com is strict about downloading official games from internet I won't give ROM here.
But my site don;t care about such things.
You can download ROM in Download at
engdenine.cba.pl
Here's a very short gameplay:
http://www.youtube.com/watch?v=ZZendV6WHTI
Oh, and there's something...I was reading about CHR RAM ability to change background tiles in Vblank.Inthis topicDreamworld Pogie was to be a game for the Aladdin Deck Enhancer with Pogie as the main star, but due to budget cuts the game was never completed.
Not much is known as to how far the game was in completion or what kind of game Dreamworld Pogie would be, but by the looks of the screenshot (taken from the back of the Aladdin Deck Enhancer box) it was to be a Mario style game.
Tokumaru says you can update 4~8 tiles per frame.
Isn't Dreamworld Pogie updating..12 tiles per frame?
And these tiles are in different PPU adresses, so it'll take (a little) longer to update it.
Any thoughs on that?