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 Post subject: Version 0.25
PostPosted: Mon Jul 18, 2011 1:19 pm 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.25
Implemented Hard Reset (F11 key) and Soft Reset (F12 key).
Implemented switch from PAL system and NTSC with F8 Key.
Implemented PPU Open Bus and correct some bugs in DMC emulation.
Implemented AxROM, BxROM, GxROM and CPROM mappers.
I finally manage to pass all the Blargg's tests that I've found on the internet (including sprdma_and_dmc_dma.nes and sprdma_and_dmc_dma_512.nes).


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 Post subject: Version 0.26
PostPosted: Fri Jul 29, 2011 10:41 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.26
Added native GUI for Linux (GTK+2) and for Windows.
Implemented Taito mapper (33).


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 Post subject: Version 0.27
PostPosted: Tue Aug 02, 2011 3:58 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.27
I had forgotten to enable the save of configuration, fixed.
I built an internal database to automatically recognize the rom type (PAL or NTSC). If the Mode is setting to "Auto", the emulator will try to recognize the rom otherwise it will use the preferred mode.


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 Post subject: Version 0.28
PostPosted: Mon Aug 08, 2011 1:57 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.28
in this release I have implemented a "Timeline" bar. In the lower left corner there is now a bar with which you can go "back in time" up to a maximum of 60 seconds. Each tick corresponds to 5 seconds. If you don't want to use the mouse you can also use the keyboard. Pressing CTRL will pause the emulator and, while keeping CTRL pressed, you can move the bar with the left and right buttons.


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 Post subject: Version 0.29
PostPosted: Thu Aug 11, 2011 7:00 pm 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.29 (bugfix release)
correct some bugs and redesigned the timeline in the windows version.
In the linux version i dropped the dependency with some libraries (such as the libpng 1.4) and this should make the emulator also run correctly on distributions like Ubuntu.


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 Post subject: Version 0.30
PostPosted: Tue Aug 16, 2011 10:58 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.30
added a save/load state system with 6 slots.
F1 = save state
F2 = dec slot
F3 = inc slot
F4 = load state


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 Post subject:
PostPosted: Tue Aug 16, 2011 1:06 pm 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
Posts: 3076
Location: Brazil
It should be stardard: F2 to save, F3 to select a slot, F4 to load.

_________________
Zepper
RockNES developer


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 Post subject:
PostPosted: Tue Aug 16, 2011 1:18 pm 
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Joined: Sat Jan 22, 2005 8:51 am
Posts: 427
Location: Chicago, IL
Zepper wrote:
It should be stardard: F2 to save, F3 to select a slot, F4 to load.

Sierra games taught me that F5/F7 are standard for save/restore. :)


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 Post subject:
PostPosted: Tue Aug 16, 2011 1:23 pm 
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Joined: Sat Feb 12, 2005 9:43 pm
Posts: 10119
Location: Rio de Janeiro - Brazil
James wrote:
Sierra games taught me that F5/F7 are standard for save/restore. :)

I kinda like that, because "5" looks like an "S", for "SAVE", and "7" looks like an upside-down backwards "L", for "LOAD". Those similarities really help me remember which key does what when I'm focused on the game.


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 Post subject:
PostPosted: Tue Aug 16, 2011 2:17 pm 
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NESICIDE developer
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Joined: Mon Oct 13, 2008 7:55 pm
Posts: 1049
Location: Minneapolis, MN
tokumaru wrote:
James wrote:
Sierra games taught me that F5/F7 are standard for save/restore. :)

I kinda like that, because "5" looks like an "S", for "SAVE", and "7" looks like an upside-down backwards "L", for "LOAD". Those similarities really help me remember which key does what when I'm focused on the game.


I like how my windows key reminds me to close my window shades when surfing porn.

EDIT: Tokumaru, I interpreted your response as *dripping* with sarcasm, obviously. :shock:


Last edited by cpow on Tue Aug 16, 2011 2:29 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Aug 16, 2011 2:19 pm 
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Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
Or do the FCEUX standard which is I for Insert, P for Play, and select the state you want with keys 1 to 0. I really prefer that one.


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 Post subject:
PostPosted: Tue Aug 16, 2011 4:09 pm 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
Posts: 3076
Location: Brazil
Aww... :(

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Zepper
RockNES developer


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 Post subject: Version 0.31
PostPosted: Mon Aug 22, 2011 5:41 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.31
for a bug in the save system, the file created on a 32bit machine was different from the one created on a 64bit and one created on a Linux system they could not be used on a Windows system. The error has been corrected but the saves already made are no longer usable. Delete the directory "save" located in the folder "$HOME/.puNES" on linux or "<Documents>/puNES" on Windows. To make better use of the combobox, the used slots will have a black text while the empty ones will have gray text, also passing the mouse over the used slots, will be automatically displayed a screenshot captured at the time of the save. For every laoded rom will always be remembered the last used slot.
In the Windows version I'have redesigned the toolbar.


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 Post subject: Version 0.32
PostPosted: Tue Aug 23, 2011 12:05 pm 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.32 (bugfix release)
correct another bugs in the save system. I have tested many many roms and now everything (hopefully) works perfectly. Delete (for the last time [hopefully]) the directory "save" located in the folder "$HOME/.puNES" on linux or "<Documents>/puNES" on Windows.


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 Post subject: Version 0.33
PostPosted: Wed Sep 07, 2011 10:30 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.33
Implemented MMC5 mapper (5).


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