It is currently Fri Oct 20, 2017 6:14 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Hey
PostPosted: Mon Sep 05, 2011 5:33 pm 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:11 pm
Posts: 6
Hi, my name is Daniel Garrido, some of you know me and some of you probably not.

Well, im here to ask if anyone is interesting in this proyect...
http://chipmusic.org/forums/topic/4787/ ... ve-revive/

We are actually few persons. The idea of this, is have some kind of website that we can manage the files "easly" and give rights to ppl to edit the archive itself, if they have some kind of "reputation" to do it.

Actually there are about 4700+ Nsfs. From original Artist, compos, compilations, etc.
But, the idea is to have an ARTIST page where you can check the info, NSFs, Compilations, Sources, etc. Also have a PLAYER, since there is a FLASH player outside, we could implement this to the website.

We are loocking for somebody that could help us in the code part. Especially to start with the website itself. The organizacion is "the easy part".

I honestly dont know if there is somebody outthere working on this already. But, if it, please let me know.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 05, 2011 6:00 pm 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19110
Location: NE Indiana, USA (NTSC)
From the "WHY?" section of the linked page:
Quote:
- You guys will include NSFs from games?

NOP, is a bit obvious, but mainly because of the Copyrights.

Shouldn't that exclude the covers folder too? Or by "copyrights" do you refer only to copyright in the playback engine, not copyright in the musical work?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 05, 2011 8:15 pm 
Offline

Joined: Mon Jun 28, 2010 8:35 pm
Posts: 34
Location: oregon
I think he means copyright of NES ROMs, since commercial NSFs are excerpts of full ROMs.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 06, 2011 5:31 am 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19110
Location: NE Indiana, USA (NTSC)
And cover NSFs are excerpts of full albums.


Top
 Profile  
 
 Post subject: :D
PostPosted: Tue Sep 06, 2011 7:58 am 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:11 pm
Posts: 6
Hey, thx for answer,

Yah, what "we" mean for copyright is basically for commercial game releases. And mainly because we are interested in "new" composers. But i personaly think we could do something like this...

We could have some kind of Composer/Artist page from original and commercial games. I mean, like we plan to have for "new musicians/composers". With the respective list of games the artist/composer did for commercial games.

Nothing in the "archive" itself is definitive. The idea is "work toghether" if is possible, since there is no real "archive" for the NSFs composer/artists, and there are TONS of new music out there.

Thx for reading


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 06, 2011 3:28 pm 
Offline

Joined: Mon Jun 28, 2010 8:35 pm
Posts: 34
Location: oregon
tepples wrote:
And cover NSFs are excerpts of full albums.

My understanding is that covers are only illegal if they're for-profit and the original artist doesn't receive compensation. Exact reproduction of programming code is more like mp3/flac sharing...legal if you own the original game, maybe.....

It's splitting hairs though. The real reason to separate commercial NSFs from non is that they're two different things.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 06, 2011 4:12 pm 
Online

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19110
Location: NE Indiana, USA (NTSC)
cak wrote:
My understanding is that covers are only illegal if they're for-profit and the original artist doesn't receive compensation.

Copyright is the exclusive right to make and distribute copies or phonorecords of a work. For profit or not for profit doesn't enter into it unless you can cite one of the limitations set forth in 17 USC 107 through 123 or foreign counterparts. Or do you plan to proceed based on the service providers' exemption (17 USC 512 and foreign counterparts), where the representative of a copyright owner can request a takedown? Otherwise, someone might upload "the complete works of Phil Collins and GeNESis" using WAV-to-NSF tools (which aren't exactly impossible to build).

cak wrote:
The real reason to separate commercial NSFs from non is that they're two different things.

The programmer of a classic game's music engine releases the music engine's source code. Is that "commercial NSFs"?

A homebrew game gets reissued in a commercial "deluxe version" with extra missions, extra cutscenes, and a mission editor, and it uses the same music engine and the same sequence data as the homebrew. (This was my original plan for Concentration Room.) Is that "commercial NSFs"?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 06, 2011 6:46 pm 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:11 pm
Posts: 6
Hey tepples and cak

@tepples, im agree with what you mean. I understand the point. But as i said, by now we just want "original" from new musician/artists.
Actually if you read the post. We are saying:
- I don't want my files include in the Archive, What should i do?
Ok, just let us know so we can delete from the oficial release.

Btw, about this...
Otherwise, someone might upload "the complete works of Phil Collins and GeNESis" using WAV-to-NSF tools (which aren't exactly impossible to build).

That's why the "archive" is not public anywhere and not many ppl have access by now, and that's why i said about the "reputation" system to upload files. And even after upload, admins/modarators have to be agree/check the files to make them public. So it shouldnt be so hard to keep an oder, once the website has those things... but as i said, before anything, we need a website! XDDDD
which is the complicated part, other that i think, i personally im open to any suggest.

Hope more people get around and want to get into.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 06, 2011 10:32 pm 
Offline

Joined: Mon Jun 28, 2010 8:35 pm
Posts: 34
Location: oregon
@tepples I stand corrected concerning copyright law. As for "commercial nsfs", I simply meant game soundtracks from the original NES/Famicom era. Those and modern chiptunes belong to separate eras, and thus shouldn't be mixed indiscriminately, like on Modland for instance.


Top
 Profile  
 
 Post subject: dontknow
PostPosted: Mon Jul 16, 2012 11:38 pm 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:11 pm
Posts: 6
Dont know if anyone in here care about this or know about.
I will just paste the links :D

http://famitracker.com/forum/posts.php?id=3666
http://chipmusic.org/forums/topic/4787/ ... ve-revive/

Any help is welcome,
ui


Top
 Profile  
 
PostPosted: Fri Jul 29, 2016 9:56 am 
Offline
User avatar

Joined: Tue May 06, 2014 1:50 pm
Posts: 327
Location: Szeged, Hungary
"Reviving 4 year + old threads?"
"Ah... what could possibly go wrong?" :P


In all seriousness, I have the most compiled NSF archive on the whole Internet.
All of them are tagged, and correctly organized, arranged and reripped a lot of them.

You can download it from this website: http://mrnorbert1994.uw.hu/

_________________
http://mrnorbert1994.uw.hu/


Top
 Profile  
 
PostPosted: Fri Jul 29, 2016 12:58 pm 
Offline

Joined: Fri Mar 22, 2013 7:41 am
Posts: 34
My eyes!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group