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 Post subject: Version 0.34
PostPosted: Sun Sep 11, 2011 1:21 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.34
Implemented Jaleco mappers (18, 72, 78, 87, 92, 140), VRC1 (75), VRC2 (22 and 23), VRC3 (73) and VRC4 (21, 23, 25).


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 Post subject: Version 0.35
PostPosted: Sun Sep 18, 2011 10:14 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.35
Fixed a bug in the APU code that produced a distorted sound in some games.
Implemented mappers 12, 15, 38, 41, Namcot (19), Irem (32, 65), Tengen (64), Sunsoft (67, 68).


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 Post subject: Version 0.36
PostPosted: Fri Sep 23, 2011 12:50 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.36
Fixed a bug in delta modulation channel (DMC) codes that now works well.
Implemented mappers 69, 70, 76, 77, 79, 80, 82, 86, 88, 89, 93, 94, 95, 96, 97, 99, 107, 152, 154, 206.


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 Post subject: Version 0.37
PostPosted: Thu Sep 29, 2011 1:13 pm 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.37
Implemented mappers 16, 108, 112, 113, 115, 117, 118, 119, 120, 148, 158, 159, 193.


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 Post subject: Version 0.38
PostPosted: Wed Oct 05, 2011 3:15 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.38
Implemented mappers 56, 121, 132, 133, 136, 137, 138, 139, 141, 142, 143, 145, 146, 147, 149, 156, 171, 172, 173, 175, 184, 185, 189, 208.


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 Post subject:
PostPosted: Sat Oct 15, 2011 1:04 am 
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Joined: Sat Oct 15, 2011 12:26 am
Posts: 2
i found a rom that works in fceu but not punes. both original rom and translated version crash the same way.
http://www.braingames.getput.com/forum/ ... D=278&PN=3
http://www.romhacking.net/translations/182/
ken@kitchen:~/Desktop/punes$ fceu ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes

Starting FCE Ultra 0.98.12...
Loading /home/ken/Desktop/Maze of Galious 2,The (English).nes...

PRG ROM: 8 x 16KiB
CHR ROM: 0 x 8KiB
ROM CRC32: 0xdf16890a
ROM MD5: 0x0fbf6c60a3519b8eccf06e8544f20287
Mapper: 2
Mirroring: Vertical

Initializing video...
Initializing with OpenGL(Use "-opengl 0" to disable).
Video Mode: 640 x 448 x 32 bpp
Paletted texture extension not found. Using slower texture format...
Initializing sound...Error opening a sound device.
ken@kitchen:~/Desktop/punes$ ./punes32 ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes
ERROR: File not found : puNES.cfg
Alert: PC = 06FF, CODEOP = 02
(it also crashes fceux)


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 Post subject: Version 0.39
PostPosted: Sun Oct 16, 2011 6:12 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.39
Implemented mappers 114, 150, 176, 177, 178, 180, 182, 183, 186, 243.

P.s.
Thx kfazz for reporting the problem with "The Maze of Galious 2". You can try this version and tell me if you still have the problem?


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 Post subject:
PostPosted: Thu Oct 20, 2011 6:39 pm 
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Joined: Sat Oct 15, 2011 12:26 am
Posts: 2
thanks FHorse! it works, but there is a small graphical glitch in the intro that isn't present in fceu. it scrolls some text up from the bottom, and whatever line is in the bottom row also appears at the top of the screen.


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 Post subject:
PostPosted: Fri Oct 21, 2011 1:52 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
It's not a graphical glitch. You don't see in FCEU because it doesn't show the first and the last 8 scanlines.


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 Post subject:
PostPosted: Thu Nov 03, 2011 12:32 pm 
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Joined: Sat Apr 18, 2009 4:36 am
Posts: 259
Location: Russia
Hi, FHorse.
Can you add "DPCM Pop reducer" to puNES APU?
Quote:
from Fceu doc:
Why do some games make a popping sound (Batman, Ninja Gaiden 3, Castlevania II etc.)?
These games do a very crude drum imitation by causing a large jump in the output level for a short period of time via the register at $4011.
The analog filters on a real Famicom make it sound decent(better). I have not completely emulated these filters
(Xodnizel)

NSFPlay/NSFplug, NotSoFatso also have checkbutton "Enable $4011 register".

listen small test:
http://www.mediafire.com/?aehn106ytzztbg3

Nestopia have built-in pop-reducer by default.


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 Post subject:
PostPosted: Thu Nov 03, 2011 5:19 pm 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
Posts: 3075
Location: Brazil
Just notice "pop reducer" and not "pop killer". ;)

_________________
Zepper
RockNES developer


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 Post subject:
PostPosted: Fri Nov 04, 2011 3:57 am 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Hi Eugene.S, I've added a built-in pop-reducer and in the next release will be enabled by default. Thx for the report.

Zepper wrote:
Just notice "pop reducer" and not "pop killer". :wink:

hehehe :D


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 Post subject: Version 0.40
PostPosted: Thu Nov 10, 2011 5:21 pm 
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Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.40
I'have rewritten from scratch the input system and now are supported 2 players, joysticks, it's possible redefine the button of the control pad and also I can implement the emulation of other input devices much more easily.
Fixed various bugs.

P.s.
Eugene.S can you tell me if the pop-reducer works?


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 Post subject:
PostPosted: Thu Nov 10, 2011 5:23 pm 
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Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
Sweet. I installed this and that's the only reason I didn't use it long was the controller assignment. I'll sure download and install this one later. :D


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 Post subject:
PostPosted: Thu Nov 10, 2011 6:34 pm 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
Posts: 3075
Location: Brazil
I'm interested about your pop-reducer method, if you don't mind to share it.

_________________
Zepper
RockNES developer


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