puNES Emulator
Moderator: Moderators
Version 0.34
Changelog:
0.34
Implemented Jaleco mappers (18, 72, 78, 87, 92, 140), VRC1 (75), VRC2 (22 and 23), VRC3 (73) and VRC4 (21, 23, 25).
0.34
Implemented Jaleco mappers (18, 72, 78, 87, 92, 140), VRC1 (75), VRC2 (22 and 23), VRC3 (73) and VRC4 (21, 23, 25).
Version 0.35
Changelog:
0.35
Fixed a bug in the APU code that produced a distorted sound in some games.
Implemented mappers 12, 15, 38, 41, Namcot (19), Irem (32, 65), Tengen (64), Sunsoft (67, 68).
0.35
Fixed a bug in the APU code that produced a distorted sound in some games.
Implemented mappers 12, 15, 38, 41, Namcot (19), Irem (32, 65), Tengen (64), Sunsoft (67, 68).
Version 0.36
Changelog:
0.36
Fixed a bug in delta modulation channel (DMC) codes that now works well.
Implemented mappers 69, 70, 76, 77, 79, 80, 82, 86, 88, 89, 93, 94, 95, 96, 97, 99, 107, 152, 154, 206.
0.36
Fixed a bug in delta modulation channel (DMC) codes that now works well.
Implemented mappers 69, 70, 76, 77, 79, 80, 82, 86, 88, 89, 93, 94, 95, 96, 97, 99, 107, 152, 154, 206.
Version 0.37
Changelog:
0.37
Implemented mappers 16, 108, 112, 113, 115, 117, 118, 119, 120, 148, 158, 159, 193.
0.37
Implemented mappers 16, 108, 112, 113, 115, 117, 118, 119, 120, 148, 158, 159, 193.
Version 0.38
Changelog:
0.38
Implemented mappers 56, 121, 132, 133, 136, 137, 138, 139, 141, 142, 143, 145, 146, 147, 149, 156, 171, 172, 173, 175, 184, 185, 189, 208.
0.38
Implemented mappers 56, 121, 132, 133, 136, 137, 138, 139, 141, 142, 143, 145, 146, 147, 149, 156, 171, 172, 173, 175, 184, 185, 189, 208.
i found a rom that works in fceu but not punes. both original rom and translated version crash the same way.
http://www.braingames.getput.com/forum/ ... D=278&PN=3
http://www.romhacking.net/translations/182/
ken@kitchen:~/Desktop/punes$ fceu ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes
Starting FCE Ultra 0.98.12...
Loading /home/ken/Desktop/Maze of Galious 2,The (English).nes...
PRG ROM: 8 x 16KiB
CHR ROM: 0 x 8KiB
ROM CRC32: 0xdf16890a
ROM MD5: 0x0fbf6c60a3519b8eccf06e8544f20287
Mapper: 2
Mirroring: Vertical
Initializing video...
Initializing with OpenGL(Use "-opengl 0" to disable).
Video Mode: 640 x 448 x 32 bpp
Paletted texture extension not found. Using slower texture format...
Initializing sound...Error opening a sound device.
ken@kitchen:~/Desktop/punes$ ./punes32 ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes
ERROR: File not found : puNES.cfg
Alert: PC = 06FF, CODEOP = 02
(it also crashes fceux)
http://www.braingames.getput.com/forum/ ... D=278&PN=3
http://www.romhacking.net/translations/182/
ken@kitchen:~/Desktop/punes$ fceu ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes
Starting FCE Ultra 0.98.12...
Loading /home/ken/Desktop/Maze of Galious 2,The (English).nes...
PRG ROM: 8 x 16KiB
CHR ROM: 0 x 8KiB
ROM CRC32: 0xdf16890a
ROM MD5: 0x0fbf6c60a3519b8eccf06e8544f20287
Mapper: 2
Mirroring: Vertical
Initializing video...
Initializing with OpenGL(Use "-opengl 0" to disable).
Video Mode: 640 x 448 x 32 bpp
Paletted texture extension not found. Using slower texture format...
Initializing sound...Error opening a sound device.
ken@kitchen:~/Desktop/punes$ ./punes32 ~/Desktop/Maze\ of\ Galious\ 2\,The\ \(English\).nes
ERROR: File not found : puNES.cfg
Alert: PC = 06FF, CODEOP = 02
(it also crashes fceux)
Version 0.39
Changelog:
0.39
Implemented mappers 114, 150, 176, 177, 178, 180, 182, 183, 186, 243.
P.s.
Thx kfazz for reporting the problem with "The Maze of Galious 2". You can try this version and tell me if you still have the problem?
0.39
Implemented mappers 114, 150, 176, 177, 178, 180, 182, 183, 186, 243.
P.s.
Thx kfazz for reporting the problem with "The Maze of Galious 2". You can try this version and tell me if you still have the problem?
Hi, FHorse.
Can you add "DPCM Pop reducer" to puNES APU?
listen small test:
http://www.mediafire.com/?aehn106ytzztbg3
Nestopia have built-in pop-reducer by default.
Can you add "DPCM Pop reducer" to puNES APU?
NSFPlay/NSFplug, NotSoFatso also have checkbutton "Enable $4011 register".from Fceu doc:
Why do some games make a popping sound (Batman, Ninja Gaiden 3, Castlevania II etc.)?
These games do a very crude drum imitation by causing a large jump in the output level for a short period of time via the register at $4011.
The analog filters on a real Famicom make it sound decent(better). I have not completely emulated these filters
(Xodnizel)
listen small test:
http://www.mediafire.com/?aehn106ytzztbg3
Nestopia have built-in pop-reducer by default.
Version 0.40
Changelog:
0.40
I'have rewritten from scratch the input system and now are supported 2 players, joysticks, it's possible redefine the button of the control pad and also I can implement the emulation of other input devices much more easily.
Fixed various bugs.
P.s.
Eugene.S can you tell me if the pop-reducer works?
0.40
I'have rewritten from scratch the input system and now are supported 2 players, joysticks, it's possible redefine the button of the control pad and also I can implement the emulation of other input devices much more easily.
Fixed various bugs.
P.s.
Eugene.S can you tell me if the pop-reducer works?