It is currently Wed Oct 18, 2017 4:19 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: NES font.
PostPosted: Fri Dec 23, 2011 4:18 am 
Offline
User avatar

Joined: Wed Oct 12, 2011 2:21 pm
Posts: 42
Hi, could someone tell me that font could be used to simulate the NES?, I found some similar but not entirely equal.
The question is, where I can find a font just like the NES?.

thank you.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 23, 2011 4:42 am 
Offline
User avatar

Joined: Sat Feb 12, 2005 9:43 pm
Posts: 10050
Location: Rio de Janeiro - Brazil
The NES doesn't have a font. Text in NES games, like all other graphics, are tiles drawn by the developers of the game.

There are companies that reused the same fonts over and over in their games, so that's probably why you think there's a "NES font".

Your best bet would be to open a ROM that has the font you want in a tile editor and rip it from there. Or open the game in an emulator that lets you see the pattern tables and copy the font from there. Either way you'd have to write the text by copying & pasting the individual letters, not by typing.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 23, 2011 6:00 am 
Offline
Formerly Fx3
User avatar

Joined: Fri Nov 12, 2004 4:59 pm
Posts: 3064
Location: Brazil
shao, just give a look here:
http://nesdev.com/bbs/viewtopic.php?t=7187

_________________
Zepper
RockNES developer


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 23, 2011 7:11 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19093
Location: NE Indiana, USA (NTSC)
Fonts ripped from a bunch of NES games (and a couple on other platforms):

Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 23, 2011 10:26 am 
Offline
User avatar

Joined: Fri Nov 19, 2004 7:35 pm
Posts: 3943
Here's what I use:

http://www.dwedit.org/files/NESFONT2.FON

Preview:
Image

It's sort of a composite font.
Uppercase letters, numbers, and ! come from Super Mario Bros.
Most punctuation and symbols come from the VGA BIOS font.
Lowercase letters come from the Final Fantasy 3 fan translation (which is based off of the US version of Final Fantasy 2 SNES).

Since it's a bitmap font, it won't work in many programs. But it works perfectly in MS Paint, then you can copy-paste out of there.

_________________
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 28, 2011 11:49 am 
Offline
User avatar

Joined: Wed Oct 12, 2011 2:21 pm
Posts: 42
Thanks for the info as always guys, I found the willow ttf format, which showed Dwedit seems more standard, which is better finds in my program, on the other hand, where I can find information on mobile platforms?.


Top
 Profile  
 
 Post subject:
PostPosted: Sat May 05, 2012 11:04 am 
Offline
User avatar

Joined: Thu Jan 27, 2011 3:08 am
Posts: 33
Location: Europe
There used to be gamedev.net, which had a similar font (libSDL) tutorial.

In my 1945 game, you can look at the font.h font.cpp files which load above thread fontfiles.

http://forty-two.sourceforge.net/

See download section.

Cheers,
erana


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 14, 2012 10:12 am 
Offline

Joined: Tue Jul 12, 2011 10:58 am
Posts: 263
So, ripping sprites from commercial games is a no-no. But, what about fonts? I heard that scalable fonts are copyrightable but maybe not bitmap.

It sounds like one would be safer using Eranas font than Dwedits in this case.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 14, 2012 10:49 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19093
Location: NE Indiana, USA (NTSC)
slobu wrote:
So, ripping sprites from commercial games is a no-no. But, what about fonts? I heard that scalable fonts are copyrightable but maybe not bitmap.

Wikimedia Commons operates under the assumption that bitmap fonts are not copyrightable. Hence Template:PD-textlogo, citing Wikipedia:Public domain#Fonts. Fonts can be subject to a typographical design patent, which lasts for about 14 years in the United States or 25 years in the European Union, but those are not automatic like copyright; they have to be applied for. In any case, the Chicago font (listed under "Who's Cuter" above) was first published in 1984, and any Apple patent on it would have expired years ago.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 14, 2012 12:45 pm 
Offline

Joined: Sat Jan 23, 2010 11:41 pm
Posts: 1161
I somehow have major doubts that bitmap fonts aren't copyrightable. Maybe you can't get a patent, maybe there are US-law specifics, but I think generally it is considered an artwork. Is there a clear explaination of the subject somewhere?


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 14, 2012 3:42 pm 
Offline
User avatar

Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5712
Location: Canada
http://en.wikipedia.org/wiki/Intellectual_property_protection_of_typefaces

It's the same rationale as for clothing. Too utilitarian for copyright.


Top
 Profile  
 
 Post subject: Re: NES font.
PostPosted: Sat Nov 03, 2012 9:47 pm 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:11 pm
Posts: 6
Some of the font i have done over the year for different NES roms.
DON-LOAD


Top
 Profile  
 
 Post subject: Re: NES font.
PostPosted: Sun Nov 04, 2012 2:59 am 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7227
Location: Chexbres, VD, Switzerland
Quote:
It's the same rationale as for clothing. Too utilitarian for copyright.

I wonder if the same applies to sound fonts (set of sound samples used to make sequenced music).


Top
 Profile  
 
 Post subject: Re: NES font.
PostPosted: Thu Nov 08, 2012 5:33 pm 
Offline
User avatar

Joined: Sun May 27, 2012 8:43 pm
Posts: 1304
If you want a TTF and that classic "arcadey" font, find Emulogic and put it at size 6 or any integral multiple. Make sure bullshit like font smoothing is turned off.


Top
 Profile  
 
 Post subject: Re: NES font.
PostPosted: Wed Apr 13, 2016 12:31 pm 
Offline
User avatar

Joined: Sun Mar 19, 2006 3:06 am
Posts: 583
Location: Gothenburg/Sweden
Sorry for waking up this insanely old thread.. I'm looking for a classical "Nintendo"-font (used in earliest NES/arcade-games) as a TrueType font but have found none that works within Visual Studio. My guess is that the ones floating around are bitmap-based and not vectorbased and VisualStudio doesn't like bitmapped-fonts.
Anyone knows better?

_________________
http://nes.goondocks.se/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group