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PostPosted: Fri Mar 12, 2010 12:13 pm 
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Posts: 338
I found the problem.

I run everything in compatibility mode, unless there's a reason not to.

Compatibility mode means there's always an SRAM to be read from and written to. Accuracy mode only supplies that if the ROM says it should be.

The music data was stored to and read from SRAM, likely due to Main RAM usage, so I switched all the calls to SRAM to an equivalent spot in Main RAM, and it works in accuracy mode now. The old one worked in compatibility mode, but would have had some issues on an SRAM-lacking cart version.

Download the same pack, and it'll have the new file in it. The conversion tool is still very much error free in my opinion. Adding the SRAM tag would reduce compatibility with hardware, and would only benefit a few SRAM-based music routines, which could likely be modified with only a bit of knowledge that they need to be changed and the effort to change them.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Fri Mar 12, 2010 12:17 pm 
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Location: lolz!
Ah! Well, thanks again.


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 Post subject:
PostPosted: Fri Apr 16, 2010 7:18 pm 
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Joined: Fri Nov 19, 2004 7:35 pm
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What's up with the Mario Golf rip? It fails in nezplug++.

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 Post subject:
PostPosted: Sat Apr 17, 2010 9:02 am 
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Posts: 338
I actually fixed that one, along with a few others, to work in the newer NezPlug++. I added Timer+VBlank support, so around that time I scanned the GBS file pack I had, and fixed them so they didn't use all the bits the new format used.

http://www.angelfire.com/nc/ugetab/GBSs ... d_GBSs.zip

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject: GBS REQUEST
PostPosted: Sat Aug 21, 2010 12:34 pm 
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Joined: Sat Aug 21, 2010 12:26 pm
Posts: 4
I've been trying to find a gbs file for the japanese godzilla for gameboy [Kaijuu-Oh Godzilla].


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 Post subject: rip correction request
PostPosted: Thu Sep 02, 2010 10:34 pm 
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Joined: Thu Sep 02, 2010 8:48 pm
Posts: 2
Location: doghouse, the backyard
Final Fantasy Legend III rip doesn't have the second part of the ending music. Track 7 is the first part. The second part is only a few seconds long. It acts as an ending to Track 7, once it has finished looping enough times for the player to see the entire ending.


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PostPosted: Wed Sep 15, 2010 12:28 pm 
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Joined: Mon Nov 10, 2008 5:11 am
Posts: 28
Wolf Chow wrote:
Final Fantasy Legend III rip doesn't have the second part of the ending music. Track 7 is the first part. The second part is only a few seconds long. It acts as an ending to Track 7, once it has finished looping enough times for the player to see the entire ending.

Ah, so it wasn't just me being crazy when I remembered an ending to that song when I completed the game a long time ago.


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 Post subject:
PostPosted: Sun Oct 24, 2010 12:13 pm 
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Joined: Mon Nov 27, 2006 5:38 pm
Posts: 13
I'd like to request .gbs files for The Flash and Terminator 2: Judgment Day. Thanks for your time!


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 Post subject:
PostPosted: Tue Dec 28, 2010 1:40 pm 
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http://gbdev.gg8.se/files/musictools/Jeremy%20Evers/

Here's an old GBC tracker with some neat songs that could be ripped. :)


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 Post subject:
PostPosted: Sat Feb 05, 2011 3:34 pm 
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Location: USA
Legend of Zelda!!! I am a huge zelda fanatic and I guess I haven't heard much on a new release on the game this year. I hope to see and play more zelda games in the near future. I hope the company doesn't foreclose the game since I really love it.

Johnny Parks
Blender | Blender Tutorial | Blender Example

[Please don't use a fake signature, especially one with offtopic links. Links neutralized. --MOD]


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 Post subject:
PostPosted: Sat Feb 05, 2011 4:23 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19348
Location: NE Indiana, USA (NTSC)
Link's Awakening and both Oracles are ripped.


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 Post subject:
PostPosted: Sun Sep 11, 2011 7:36 am 
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Joined: Mon Feb 01, 2010 8:35 am
Posts: 102
I know this thread hasn't been active but I really wanted the below gbs.

heck, if I had any idea what to study to be able to do rips I certainly would, its driving me nuts that i cant. I mean all I know is probably wrong, open rom in a hex editor somehow locate addesses then dump them in a file?

surely im missing key elements lol

Tiny Toons - Plucky's Adventure [GBC]
Tiny Toon Adventures - Babs' Big Break [GB]


(Tiny Toon Adventures - Wacky Stackers [GBA]) but thats gsf so nm ;)


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 Post subject:
PostPosted: Mon Mar 26, 2012 9:52 am 
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Can anyone rip the GBS for the game "Tony Hawk's Pro Skater" for the GBC?

I've tried to figure it out myself but I can't. Anyone help?


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 Post subject:
PostPosted: Wed Mar 28, 2012 1:55 am 
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Joined: Tue Jan 31, 2006 5:43 am
Posts: 137
qazwsxedc wrote:
Can anyone rip the GBS for the game "Tony Hawk's Pro Skater" for the GBC?

I've tried to figure it out myself but I can't. Anyone help?


http://www.angelfire.com/nc/ugetab/GBSs/


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 Post subject:
PostPosted: Thu May 17, 2012 11:13 am 
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Joined: Tue Jan 31, 2006 5:43 am
Posts: 137
GBS rip from the newest Game Boy scene demo:

Demon Blood by Youth Uprising

Very nice music. :)


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