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MotZilla wrote:Really just slap enough AND/OR gates together and you can make whatever multi-cart logic you want.
Most likely yes, but i had to fall back from your description to the first table. By the way, can you confirm that data exactly correct?
The table I posted way back in this thread should be correct. The Rockman multi was dumped and emulated with the information. The table for register settings can be found in the menu rom.
In my opinion if you are going to make a multi cart for the Rockman games you should not take the easy way out and end up with a product that is cheap or poor quality. It would be appealing to have all the games on one cartridge, just like Super Mario All Stars, Mega Man The Wily Wars, or Ninja Gaiden Trilogy. But not if the games function poorly.The first two games being the obvious problem using different mappers.
Using the scheme I suggested I got it into a generic 3-bit register, a '157/257 and a lone OR gate.. which kinda sucks. The OR gate can be implemented with diodes, meh, or a '139 which would give the register more selective decoding.
kyuusaku wrote:Using the scheme I suggested I got it into a generic 3-bit register, a '157/257 and a lone OR gate.. which kinda sucks. The OR gate can be implemented with a '139 which would give the register more selective decoding.
Instaed of OR gate use diodes, Luke You are on the way, but far behind
I had thought of that but diode gates are horrible. Far behind from what? I could implement this in about 10 minutes on a CPLD board, I have no interest apart from optimizing logic.
kyuusaku wrote:I had thought of that but diode gates are horrible. Far behind from what? I could implement this in about 10 minutes on a CPLD board, I have no interest apart from optimizing logic.
How about discrete logic?
P.S. Not you, software you using actually
P.P.S. Sorry, dude, but people, who making everything on CPLD or Atmega converted electronics from art, which suppose to be, into the fastfood.
What do you mean? Am I in some kind of competition? What will I win? lol
The original mapper is around 10 chips. What's the point of reimplementing that when it can be done better? With 6-8 chips the actual UOROM logic can be integrated so there isn't any slowdown. If I were to build something so obnoxious I'd rather go for a 15 chip MMC1 design, or 11 chip (IIRC) FME7.
Edit: It's nice to see passionate people, but I don't think you know how ridiculous your comment is. The truth of the matter is that discrete electronics are poor performers and circuit design and layout is often better optimized according to physics, not an individual's take on aesthetics. Maybe sometime you'll come around to believing that IP can be artistic. I might agree that IP implementations are rarely beautiful but rather the ideas are beautiful. I'm not sure if you're convicting LSI in general, but I think IC design is probably the highest form art in electronics, especially fully-custom designs.
Last edited by kyuusaku on Wed May 09, 2012 7:16 pm, edited 2 times in total.
Competition? No, no way. It's about art, but you are too money/prize oriented. Want to join?
Art or fastfood. You choose. I understand advantages of CPLD if you doing commercial(say fastfood) project. My goal is make true vintage style device - how often CPLD's used back in time? So this is the answer, otherwise i would go just quietly reproduce this cart and sell "ready to eat" product
Sorry, i have to go. See you later. Don't flood the thread
80sFREAK wrote:P.P.S. Sorry, dude, but people, who making everything on CPLD or Atmega converted electronics from art, which suppose to be, into the fastfood.
I want to argue so badly... But I know it's not worth the time or effort. My time is better spent designing 'fast food'