New game - Zooming Secretary
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wonderful work as usual
Kojote
http://www.pdroms.de - Homebrew news for consoles & handelds
http://www.retroguru.com - Retroguru Game Development
http://www.speckdrumm.org - Speckdrumm - Austrian Demogroup
http://www.retromagazine.eu - Retro - German Retrogaming Print-Magazine
http://www.pdroms.de - Homebrew news for consoles & handelds
http://www.retroguru.com - Retroguru Game Development
http://www.speckdrumm.org - Speckdrumm - Austrian Demogroup
http://www.retromagazine.eu - Retro - German Retrogaming Print-Magazine
PROTIP: The playfield is a toroid. Take advantage of wrap-around.
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- Posts: 9
- Joined: Fri Sep 23, 2011 2:02 pm
Meant to post this ages ago, but the game was mentioned on indiegames.com
http://indiegames.com/2011/12/indie_game_links_7.html
http://indiegames.com/2011/12/indie_game_links_7.html
I found a bug. Look at this disassembly:
This looks like it was supposed to just clear the nametables. But it ends up clearing 49,152 bytes (192 in each inner loop, times 256 repetitions of the outer loop). This passes over the PPU's entire address space three times, including the pattern table areas. On a board with CHR RAM, this ends up clearing everything out of the pattern tables.
Changing the LDY #$40 to LDY #$F0 allows the game to work. I've added the following patch to the game's information in Action 53:
patches=803C:F0
Code: Select all
ZS8031:
; X is 0 at this point
lda #$20
sta PPUADDR
lda #$00
sta PPUADDR
ZS803B:
ldy #$40
ZS803D:
sta PPUDATA
iny
bne ZS803D
inx
bne ZS803B
Changing the LDY #$40 to LDY #$F0 allows the game to work. I've added the following patch to the game's information in Action 53:
patches=803C:F0
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- Posts: 9
- Joined: Fri Sep 23, 2011 2:02 pm
iOS version now available
For those who are interested, I used an optimized version of my Macifom emulator to put this game (which I adore!) on the iOS App Store. It's free, of course.
http://itunes.apple.com/us/app/zooming- ... d526243966
If anyone else would like to get their homebrews up on the Store, please PM me.
http://itunes.apple.com/us/app/zooming- ... d526243966
If anyone else would like to get their homebrews up on the Store, please PM me.
Thought to add that there is interview with PinWizz about the game, in case someone interested.
Re: iOS version now available
Tried it out, cool! Sound did seem a little bit choppy at times though (nothing too drastic, using iPhone 4).Macifom wrote:For those who are interested, I used an optimized version of my Macifom emulator to put this game (which I adore!) on the iOS App Store. It's free, of course.
http://itunes.apple.com/us/app/zooming- ... d526243966
If anyone else would like to get their homebrews up on the Store, please PM me.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: iOS version now available
There's definitely room for improvement in the current iOS build of Macifom. For performance-related reasons I'm not using the sync-to-sound approach I do on the desktop, which is why you'll occasionally hear hiccups in the audio.thefox wrote:Tried it out, cool! Sound did seem a little bit choppy at times though (nothing too drastic, using iPhone 4).
That, external controller and external video support are at the top of my to-do list for the next version. I'll push an update to the Zooming Secretary app when it's ready.
This is a very nice game, but I think it could use some more stages. Most NES games that are in a style like this will have more than 7 stages. Please take this into consideration if you ever decide to put this on a cart.
The factoids are a cool touch, but in the later stages, the action is just too frantic for me to actually stop and read them, and after a while, I actually forgot they were even there.
The gameplay is great, it only took a few moments for me to figure out how to successfully play! Just as a note though, I didn't know you could wrap around the screen until the suggestively-placed vertical ladders, and even then, it still took me a while to figure out you could wrap horizontally too.
Graphics are sparse, but they're very effective and they do a good job making the game look nice.
Music and sound worked... I don't know what else to say about it, it didn't sound out of place; even the ringing phones didn't get on my nerves, so that's a job well done there.
Overally, good job, but I really wish there were more stages. However, if you add more stages, you'll probably need to think of some more gimmicks to keep the game fresh. Given that the game takes place in an office environment, I think you'd have a goldmine of inspiration at your disposal.
The factoids are a cool touch, but in the later stages, the action is just too frantic for me to actually stop and read them, and after a while, I actually forgot they were even there.
The gameplay is great, it only took a few moments for me to figure out how to successfully play! Just as a note though, I didn't know you could wrap around the screen until the suggestively-placed vertical ladders, and even then, it still took me a while to figure out you could wrap horizontally too.
Graphics are sparse, but they're very effective and they do a good job making the game look nice.
Music and sound worked... I don't know what else to say about it, it didn't sound out of place; even the ringing phones didn't get on my nerves, so that's a job well done there.
Overally, good job, but I really wish there were more stages. However, if you add more stages, you'll probably need to think of some more gimmicks to keep the game fresh. Given that the game takes place in an office environment, I think you'd have a goldmine of inspiration at your disposal.