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 Post subject:
PostPosted: Thu Jun 28, 2012 9:47 am 
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FHorse:
1. Both Linux and Windows version have "dirty" bilinear filtering in fullscreen-mode (only OpenGL render, GLSL is good).
2x, 3x, 4x :
ImageImageImage

2. Can you add tv-aspect window proportion (4:3 or 5:4) like nestopia?
Image

3. Can you add capability to mix bilinear filter with any other filter, i.e: (bilinear+ntsc, bilinear+Hq3x etc) ?


Last edited by Eugene.S on Wed Aug 01, 2012 8:48 am, edited 5 times in total.

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 Post subject: Source
PostPosted: Tue Jul 31, 2012 1:30 pm 
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Is this an open source project?


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 Post subject: Re: Source
PostPosted: Thu Aug 02, 2012 12:04 am 
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danimal wrote:
Is this an open source project?

Not for now. Currently it's just a personal project to learn C. The intention, however, is to release the sources in a (not far) future.


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 Post subject: Version 0.64
PostPosted: Sat Aug 04, 2012 8:13 am 
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Changelog:
0.64
Rewrite from scratch the audio subsytem and now there are two new options in the "Audio" menu, "Low" and "High" quality.
"Low" is the old engine, "High" is the new engine. Just try to hear the difference.
Fixed many bugs in APU emulation which is now much more accurate.
Added the ability to have a portable version of the emulator. Just rename the executable:
Linux:
punes32 -> punes32_p
punes64 -> punes64_p
Windows
punes32.exe -> punes32_p.exe
punes64.exe -> punes64_p.exe
When the executable becomes a portable version, it create and use the folder where is the exe as the root folder.


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PostPosted: Sat Aug 04, 2012 8:28 am 
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Stereo Sound still sounds awful though. It's like it takes one frame between the left channel and right channel updating.
It should not be the default option.

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PostPosted: Sat Aug 04, 2012 8:54 am 
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Stereo-mode sounds nice in headphones


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 Post subject: Version 0.65
PostPosted: Sat Aug 04, 2012 9:49 am 
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Changelog:
0.65 (bugfix relase)
Fixed a small bug introduced in version 0.64.
Adjusted slightly to stereo mode


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PostPosted: Tue Aug 07, 2012 6:17 pm 
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Dwedit wrote:
Stereo Sound still sounds awful though. It's like it takes one frame between the left channel and right channel updating.
It should not be the default option.
If they have stereo, they should have option mono/stereo and if stereo is set to have option to instead make it the 2A03 APU channels panning, such as square channels left and other channels right, for example.

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PostPosted: Wed Aug 08, 2012 6:50 am 
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Can I recommend pre-scaling by a factor of 2 in each dimension, then applying bi-linear filtering? This serves to help non-integral scaling factors still look crisp, but not have such uneven-looking pixels. Plain bi-linear filtering looks too soft and ruins small lines and dots, so such a feature would give a nice appearance.


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PostPosted: Wed Aug 08, 2012 10:30 am 
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Location: NE Indiana, USA (NTSC)
mikejmoffitt wrote:
Can I recommend pre-scaling by a factor of 2 in each dimension, then applying bi-linear filtering?

For an illustration of this, see the second and third of the big images in this post.


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PostPosted: Sat Aug 11, 2012 2:47 am 
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tepples wrote:
mikejmoffitt wrote:
Can I recommend pre-scaling by a factor of 2 in each dimension, then applying bi-linear filtering?

For an illustration of this, see the second and third of the big images in this post.

Thanks for the suggestion. I'll try to do it.


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 Post subject: Version 0.66
PostPosted: Sat Aug 11, 2012 3:35 am 
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Changelog:
0.66
Fixed some little bugs in the apu engine (sweep and triangle) and implemented the non-linearity and interaction between audio channels. Now (finally) the apu_mixer (http://wiki.nesdev.com/w/index.php/Emulator_tests) test roms works well in puNES (I hope).


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PostPosted: Sat Aug 11, 2012 11:15 pm 
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Are there any command line options to allow me to start it full screen? (-fullscreen romfile.rom maybe?)

Also, I have a Logtitech F710 Wireless Gamepad that it does not recognize the D-Pad for, I need to map the directions to an analog stick, and that just doesnt work well. (The Dpad is recognized in both Snes9x 1.53, and Kega Fusion 3.64)

Keep up the great work.


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PostPosted: Sun Aug 12, 2012 1:51 am 
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Alterac wrote:
Are there any command line options to allow me to start it full screen? (-fullscreen romfile.rom maybe?)
For a list of command line options you can use the "-h". You can start in fullscreen mode with "--fullscreen yes romfile.rom" or "-u yes romfile.rom"

Alterac wrote:
Also, I have a Logtitech F710 Wireless Gamepad that it does not recognize the D-Pad for, I need to map the directions to an analog stick, and that just doesnt work well. (The Dpad is recognized in both Snes9x 1.53, and Kega Fusion 3.64)
First, which version are you using (linux or windows)?

Alterac wrote:
Keep up the great work.
Thanks :)


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PostPosted: Sun Aug 12, 2012 9:32 am 
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FHorse wrote:
Alterac wrote:
Also, I have a Logtitech F710 Wireless Gamepad that it does not recognize the D-Pad for, I need to map the directions to an analog stick, and that just doesnt work well. (The Dpad is recognized in both Snes9x 1.53, and Kega Fusion 3.64)
First, which version are you using (linux or windows)?


Windows 7 pro 64bit with puNES 32bit


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