I Wanna Flip The Sky

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

Tom
Posts: 67
Joined: Wed Apr 06, 2005 5:36 am
Location: Massachusetts

I Wanna Flip The Sky

Post by Tom » Tue Aug 14, 2012 10:43 am

I Wanna Flip The Sky is a game I threw together for the NEO Flash contest. It's a platformer along the lines of I Wanna Be The Guy, Battle Kid, etc. In each level you're trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited number of times each level. Some screenshots:

Image

Image

Image

Try it out here http://www.mediafire.com/download.php?owq8t594c9au5rg
-Tom

User avatar
thefox
Posts: 3141
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Re: I Wanna Flip The Sky

Post by thefox » Tue Aug 14, 2012 12:05 pm

Not bad. Needs music. :)
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

User avatar
tokumaru
Posts: 11465
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: I Wanna Flip The Sky

Post by tokumaru » Tue Aug 14, 2012 12:56 pm

Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.

One thing I found frustrating is that the sides of the spikes can kill you. That's expected from spiky balls, but not vertical spikes.

User avatar
jayminer
Posts: 74
Joined: Mon Apr 25, 2005 12:28 pm
Location: Umeå, Sweden
Contact:

Re: I Wanna Flip The Sky

Post by jayminer » Tue Aug 14, 2012 12:59 pm

I like it a lot, it plays well and it's a very nice game idea!
-----
slightly bored and severly confused...

User avatar
Bregalad
Posts: 7766
Joined: Fri Nov 12, 2004 2:49 pm
Location: Chexbres, VD, Switzerland

Re: I Wanna Flip The Sky

Post by Bregalad » Tue Aug 14, 2012 1:32 pm

In all honestly : meh.

lidnariq
Posts: 8780
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Re: I Wanna Flip The Sky

Post by lidnariq » Tue Aug 14, 2012 2:02 pm

It's, um, rather 8-bit hard.

LocalH
Posts: 172
Joined: Thu Mar 02, 2006 12:30 pm

Re: I Wanna Flip The Sky

Post by LocalH » Tue Aug 14, 2012 4:01 pm

VVVVVV meets IWBTG. Very nice :)

zzo38
Posts: 1050
Joined: Mon Feb 07, 2011 12:46 pm

Re: I Wanna Flip The Sky

Post by zzo38 » Tue Aug 14, 2012 4:18 pm

I like it! Yes, it would be good to have music too. How many levels are there in total? It is difficult but I like it that way.
[url=gopher://zzo38computer.org/].[/url]

3gengames
Formerly 65024U
Posts: 2269
Joined: Sat Mar 27, 2010 12:57 pm

Re: I Wanna Flip The Sky

Post by 3gengames » Tue Aug 14, 2012 6:02 pm

Yeah, coming from somebody who's pretty good at games, it's a tad too hard. Lowering the gravity speed would help a ton though. I like the game though! :)

User avatar
cpow
NESICIDE developer
Posts: 1089
Joined: Mon Oct 13, 2008 7:55 pm
Location: Minneapolis, MN
Contact:

Re: I Wanna Flip The Sky

Post by cpow » Tue Aug 14, 2012 6:38 pm

3gengames wrote:Yeah, coming from somebody who's pretty good at games, it's a tad too hard. Lowering the gravity speed would help a ton though. I like the game though! :)
I am obviously not the target audience for this game. But great effort!

User avatar
Dwedit
Posts: 4236
Joined: Fri Nov 19, 2004 7:35 pm
Contact:

Re: I Wanna Flip The Sky

Post by Dwedit » Tue Aug 14, 2012 7:52 pm

The last level was very hard, even with savestates and speed down.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

User avatar
infiniteneslives
Posts: 2097
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Re: I Wanna Flip The Sky

Post by infiniteneslives » Tue Aug 14, 2012 10:26 pm

So this is running NROM with VRAM then right?
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers

Denine
Posts: 395
Joined: Wed Feb 17, 2010 5:42 pm

Re: I Wanna Flip The Sky

Post by Denine » Wed Aug 15, 2012 5:52 am

At first I was like "OMG, this game is familiar to my upcoming homebrew" but after playing it was only "Meh, it feels different".(Yep, I'm like little, jealous boy sometimes)
Like others have said-It could use some music.
The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.
The solution I came up was to let the player hold directional arrow and freeze player mid-air. "A" button makes a "uncontrollable" jump forward. That way it's less frustrating to make wall jumps.
Also-forgive me for my english, I'm not a native english speaker. I'm trying to improve it, though.
So this is running NROM with VRAM then right?
Yes.
One thing I found frustrating is that the sides of the spikes can kill you. That's expected from spiky balls, but not vertical spikes.
Me too.

User avatar
Dwedit
Posts: 4236
Joined: Fri Nov 19, 2004 7:35 pm
Contact:

Re: I Wanna Flip The Sky

Post by Dwedit » Wed Aug 15, 2012 8:42 am

I once made a game where you could safely walk on spikes, or even end a jump (not descending) on spikes. But if you descended onto spikes, they killed you.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

Tom
Posts: 67
Joined: Wed Apr 06, 2005 5:36 am
Location: Massachusetts

Re: I Wanna Flip The Sky

Post by Tom » Wed Aug 15, 2012 1:06 pm

Thanks everyone who tried it out!
tokumaru wrote:Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, but veeeery slowly.
Yes, but it opens up some possibilities for level design. Likewise, I think having a little acceleration/deceleration for horizontal movement feels nicer, but for a game like this you want more precision so I went with directly setting velocity.
LocalH wrote:VVVVVV meets IWBTG. Very nice :)
Huh, I hadn't heard of VVVVVV. It's pretty good! I'm happy it plays a bit differently than my game.
zzo38 wrote:How many levels are there in total?
12 right now.
3gengames wrote:Yeah, coming from somebody who's pretty good at games, it's a tad too hard.
I'm generally pretty bad at these sorts of games, so I was afraid I made it too easy. Except the last level. That one is just mean.
Denine wrote:The wall jump feels excatly the same as in my beta "Upward" conveyor belt- It's hard to make use of it.
Do you mean it's difficult to execute the wall jump, or that after a wall jump it hard to control where you go?
-Tom

Post Reply