feel free to keep going with your own modifications.
Thank you, and welcome back to NESdev.
So essentially, the gameplay is similar to Nibbles.bas and its NES port NeSnake 2, except there's no tail to run into. It worked great on my PowerPak.
That would be cool to stick Track 10 of your NSF in there instead of my rookie FamiTracker song
I'm thinking both, once it's expanded past 2 levels. We could use your new FT song for the first and my cover for a later level.
It's pretty cool seeing that the NES hacking I did so long ago still has some interest...
Well it is the homebrew that started homebrew.
I took a look at the source code, and the macro-heavy style differed from what I'm used to reading, but I might pick some things up.
Who moved my cheese?
Code: Select all
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; RELOCATE CHEESE ROUTINE
Code: Select all
.db 248, 248 ; offscreen (unreachable)
I think it's time to find a new Cheese Station.
This sort of ties into the direction I was considering taking in a sequel
Some human scientists are doing an experiment similar to Rat Park
. They've built rodent habitats and populated them with mice, rats, and the descendants of some 15 cm tall people who stowed away on a ship that had visited a pair of islands off the coast of Australia
. Linking these habitats are mazes full of twisty little passages for the critters to make their dens. Occasionally, the scientists refill the food in one habitat. When this food runs out, the rodents quickly make their way through the maze to find new cheese and establish a new den. But as J. M. Barrie pointed out in Peter Pan
, people of that size can't hold more than one feeling at a time
, so they tend to sit in place and pout "Who moved my cheese?" until near starvation.