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PostPosted: Mon Nov 27, 2006 7:45 pm 
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Nice, thanks for pointing me in the right direction.


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PostPosted: Mon Nov 27, 2006 10:26 pm 
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Destination Earthstar is done, but I've only got 2 tracks out of this rip, so tell me if I'm missing some music.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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PostPosted: Tue Nov 28, 2006 6:32 pm 
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Well done! These are the only 2 tunes I can remember from this game, as it was very hard and I only made it to the fourth planet or so.

Thanks a lot, I really appreciate the rip.


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PostPosted: Wed Nov 29, 2006 9:26 am 
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Would there be an interest in ripping Tengen's Rolling Thunder, the USA version without the N106 channel? The N106 channel sounds good, but it's just not what I remember playing years ago.

I'd appreciate if this could be ripped. If not, or there isn't an interest due to the "superior" N106 rip already being available, then no problem.

Thanks in advance.


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PostPosted: Wed Nov 29, 2006 12:37 pm 
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Rolling Thunder (US) is done. I used the existing rip for init and play info, and stole the song init coding and sorting table directly from it, so it should match track-for-track between them.

Decided to normalize the behavior of both NSFs across different players, and adjusted the song sorting table accordingly.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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PostPosted: Thu Nov 30, 2006 6:03 pm 
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Very kind of you, ugetab. Thanks again!

I have a question for you: Why does the Flying Warriors .nsf play slowly? If you're not familiar with the game, play it a bit then go check the .nsf; the .nsf file will play slower. I tried the Hiryuu no Ken .nsf files and they all seem to be fine and play at the normal speed. What would be causing this? Flying Warriors is easily in my top 10 NES games, and it's really annoying having the soundtrack play incorrectly. I was hoping that since you obviously have technical knowledge and a good understanding of the .nsf file, maybe you could explain this. Thanks again for your time.


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PostPosted: Thu Nov 30, 2006 6:15 pm 
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Location: Central Texas, USA
Flying Warriors plays slowly because it incorrectly has the PAL speed bit set. Here's the fixed version: Flying_Warriors_fixed.nsf.zip


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PostPosted: Thu Nov 30, 2006 6:33 pm 
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Eh. I had it on my page by the time I hit reply, so I'm leaving it up too.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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PostPosted: Fri Dec 01, 2006 9:25 pm 
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"Thanks" to both of you. You've really helped me clean up what I considered to be some major issues with my .nsf collection.

As for Flying Warriors, that's exactly what I was going to compare it to - PAL timing on NTSC.


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PostPosted: Sat Dec 02, 2006 1:45 am 
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Top Gun needs a fix. Jet sounds still play after certain sounds and during certain songs, namely track 6 and a number of the sound effects.

Akumajou Dracula actually had the same music as the regular NES version, so that request is invalid.

However, I haven't seen famicom based Zelda no Densetsu ripped yet, and 3d World Runner as well.

In addition, there's the homebrew Super Contra 7, Big Bird's Hide and Speak, and Rare's work on Sesame Street ABC/123.

Fester's Quest game over theme still doesn't play properly. The drum parts are fine after the second bit, but the high pitched sound that plays at that part shouldn't be there.


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PostPosted: Sat Dec 02, 2006 9:54 am 
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Location: Moose Lake, Minnesota
Actually, there's an archive of commercial game NSFs somewhere (I can't remember where) which has Zeruda No Densetsu.

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 Post subject:
PostPosted: Sun Dec 03, 2006 11:48 am 
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NSF Pack:
http://snesmusic.org/hoot/nsf/NSF%20Pack%20-%2026.11.06.rar

l/Legend of Zelda JP (1986)(Nintendo).nsf = Zelda no Densetsu
0-9/3-D Battles of WorldRunner (1987)(Square) = 3D World Runner

Ripped:
Sesame Street ABC
Sesame Street ABC - 123
Super Contra 7

Fester's Quest: I've attempted to fix it, but the fix doesn't work in NotSoFatso, only in an FCE emulator.

Edited Top Gun to remove a lot of engine noise

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Sun Dec 03, 2006 6:10 pm 
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Posts: 19
I'm sure it doesn't matter, but the 2 Sesame Street game NSFs should go together since they're both from the same game. Hide and Speak is a different game.

Go ahead and upload the Fester's Quest fix if you want, since I intended the fix to be for FCE anyways.


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PostPosted: Sun Dec 03, 2006 8:57 pm 
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Posts: 338
I ripped the sesame street NSFs from distinct ROMs, and didn't notice there being 3 song inits and 3 play routines for 1 game. The idea of needing 3 distinct song init and play routines for 1 NSF isn't something I've run into before, and seems like a very hacked together bit of programming. I thought the second init/play set was where I had hit the speed bump, but no, it was the third set of routines...
Updated Sesame Street ABC - 123 with the additional tracks. I'll leave both rips up.

In 'Fester's Quest', get a game over close to where you start the game, then check that sound effect against the one in the NSF. I believe you'll find them to be a close match. If you die while underground, the effect will sound a little different, but I believe it to be a programming error on the part of the game designers.

Edit:
I just checked every NSF on my site for missing DPCM data, and found out I'd forgotten to add it to New Ghostbusters 2. I also fixed the starting song number in Foton.

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Mon Dec 04, 2006 11:15 am 
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Joined: Sat Apr 29, 2006 10:14 pm
Posts: 19
You're right about Fester's game over theme being different depending on where you died. However, the NSF plays exactly the same way as it does in game, leaving me to declare is that this issue is actually something with emulator compatability.


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