3DNes

Discuss emulation of the Nintendo Entertainment System and Famicom.

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geod
Posts: 133
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Wed Jan 08, 2020 8:43 am

knight0fdragon wrote:
Wed Jan 08, 2020 8:30 am
I mean when a new tile appears at the left or right of the screen, it just appears, giving a weird jaggedness on the edges every 8 pixels moved. This is because the 3d area only accounts for 32 tiles.


By "predicting" the future, you can see passed the 32 tile screen limit, there by blocks at the edges will not suddenly appear. Basically you are increasing your field of view from 32 tiles to whatever you want to predict in the future.
I understand what you mean now. If you watch latest videos you can see there is absolutely no jaggedness on the edge. This is because there is always a manual adjustment phase in the workflow. So there is need to predict anything for now.
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 133
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Tue Jan 14, 2020 9:03 pm

3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

geod
Posts: 133
Joined: Thu Nov 26, 2015 12:02 am

Re: 3DNes

Post by geod » Thu Mar 26, 2020 4:45 am

Parallax scrolling - the 3dSen way :lol: :lol: :lol:

https://youtu.be/PPbf7IDIIeA
3dSen - Play NES games in 3D & VR
http://www.geodstudio.net/

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