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PostPosted: Wed Oct 10, 2018 6:48 pm 
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I'm not sure if this already exists, but I wanted it and couldn't find it online anywhere, so I made it myself. It's a chr file in which each tile is its number in hex. made for testing & debugging.

http://gravelstudios.com/testtiles.chr

Thought I should share it in case anybody else might find it useful.


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PostPosted: Fri Oct 12, 2018 8:27 pm 
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Thanks. Here's the file in PNG format (black corresponds to CHR color 0 and white to 3).


Attachments:
File comment: testtiles.chr
testtiles.png
testtiles.png [ 325 Bytes | Viewed 780 times ]

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PostPosted: Sat Oct 13, 2018 4:30 am 
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It can be generated with NES Screen Tool: "Patterns" > "Fill with numbers"


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PostPosted: Sat Oct 13, 2018 1:19 pm 
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I remember making one of these. I put some c1/c2 dots underneath to make it possible to also read the palette.

In retrospect, there should probably be a tile-corner marker so you can tell between the left and right halves of a tile.


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PostPosted: Sat Oct 13, 2018 1:37 pm 
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I'd made this one:
Attachment:
w256.png
w256.png [ 523 Bytes | Viewed 716 times ]


The lack of blank space makes anything like this hard to use.

I'd made another one that displayed three hexadecimal digits, for 64 KiB of CHR (4096 tiles). Fitting hexadecimal into 3x3 pixels was a bit of a challenge, apparently I ended up with "01H34J67L9AΠCDEF" for reasons I really don't remember.


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PostPosted: Sat Oct 13, 2018 2:49 pm 
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Here's my attempt at a set of 3x3 pixel hex digits


Attachments:
3x3hex.png
3x3hex.png [ 179 Bytes | Viewed 701 times ]
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PostPosted: Sun Oct 14, 2018 11:34 am 
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Thank you all for your feedback. It works well enough for my purposes right now, but maybe in the future I'll try some different things with it.


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