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 Post subject: Lizard Source Code
PostPosted: Thu Oct 18, 2018 12:41 pm 
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Location: Canada
I've released the full source code to Lizard, along with a build of the Lizard Tool:
https://www.patreon.com/posts/22147056

There's a free version of the source code as well, which is mostly the same but limited to the free demo content.

I put it on GitHub as well, in case that's convenient.

The code itself is licensed CC BY 4.0, so basically you can use it any way you like as long as you give me credit. This license only extends to the code, though. All of the other game data (graphics, music, levels, etc.) remains protected by copyright.


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 Post subject: Re: Lizard Source Code
PostPosted: Thu Oct 18, 2018 2:10 pm 
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Location: Stockholm, Sweden
That's pretty awesome!! :beer:


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 Post subject: Re: Lizard Source Code
PostPosted: Thu Oct 18, 2018 2:23 pm 
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That's awesome of you!

Time to find out your secrets. :twisted:


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 Post subject: Re: Lizard Source Code
PostPosted: Thu Oct 18, 2018 2:31 pm 
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Joined: Tue Aug 28, 2018 8:54 am
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Location: Edmonton, Canada
pubby wrote:
That's awesome of you!

Time to find out your secrets. :twisted:

Be careful with spoilers. I already spoiled few things for myself :(


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 Post subject: Re: Lizard Source Code
PostPosted: Thu Oct 18, 2018 6:10 pm 
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Joined: Tue Jun 24, 2008 8:38 pm
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Location: Fukuoka, Japan
Will give it a look! The tools will be interesting to check too since it can give ideas about what is useful or not in the actual editor. When you make one in a vacuum, you ends if with many cases that were not implemented because you never had a clear goal in the first place ^^;; I have many think to fix in mine and after so many years.. who made the code! I can't understand what I was doing :lol:


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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 2:26 pm 
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We talked about this before, but are you planning a ps4 or switch version?

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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 2:29 pm 
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I would consider both/either, but only if it starts selling more copies.

Releasing for either of those is going to cost several thousands of dollars up front, and Lizard isn't actually currently earning me any money. Unless I can expect to recover that cost there's not much point.


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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 3:29 pm 
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I'm kinda curious. Are you working on more NES games now or are you going back to hired work?

(sorry if you hate this question!)


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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 3:51 pm 
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I'm doing a bunch of things at the moment, trying to hold out as long as I can, but if I can't get an independent income going I'll eventually look for a job somewhere.

I'll be making more games either way (not necessarily NES but I do think I have more NES games in me). I'm already working on stuff but I'm not going to make public announcements about it yet.

If someone wants to hire me for freelance work I could do that sort of thing as well, but it would depend what's offered.


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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 8:09 pm 
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As a future project, I was thinking we could pool some money and create some sort of publishing unit for nesdev titles for the switch, ps4 xbox.

No idea how viable this would be, or how transparent it would be for the ones involved.

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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 8:30 pm 
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Location: Fukuoka, Japan
@olddb

It's a nice idea on paper but even though I'm not working in the field these days, I know that it was usually quite expensive and not something that you can easily with the so many conditions to release some work so I'm not sure that it would be viable anyway.

And since Rainwarrior says that it would be expensive and have the real experience about it, I believe him ;)


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 Post subject: Re: Lizard Source Code
PostPosted: Fri Oct 19, 2018 8:36 pm 
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I don't really think you'd solve the problem of commercial viability by trying to consolidate some of the upfront costs. Like maybe you'd lower the bar from $5000 to $4000 or something, but I doubt it'd be much more than a marginal savings. I don't know, but it's not like you can just sneak into Nintendo's store and set up an internal version of itch.io.

The problem is making the money back. The upfront costs are something I'd gladly pay if I had a reasonable expectation of making them back, but there's otherwise no reason to go through everything required to get something on those platforms just for its own sake.

(...anyhow, this is getting pretty far removed from the topic of Lizard's source code, I think. :P)


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