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 Post subject: Re: Lizard Source Code
PostPosted: Mon Nov 26, 2018 12:14 am 
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Joined: Sun Jan 22, 2012 12:03 pm
Posts: 7015
Location: Canada
Erockbrox wrote:
This is my opinion, if you made a level editor for your game and it was easy to swap out the music, edit the levels, edit the graphics and you made it easy to use like Lunar Magic with Super Mario World with drag and drop support then you might be able to squeeze some more revenue money out of your lizard project.


1. There is a level editor included with the source. Maybe give it a try.

2. Sinking months of development time trying to turn Lizard into something that's easier than NESMaker is not something that I think would result in any reasonable return of income for me. Sorry, but this will never happen.


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