My main goal now is to reach a playable demo with a complete dungeon ( 8/9 rooms + boss fight ) with a single class player ( Warrior ) and start to get some feedbacks to understand if this project can reach a complete release. I want to finish the entire tech, and maybe, after this, try to find an artist to do the graphics ( now it's a complete placeholder ). I know it is hard, and the fail probability are really high, but ehi, I'm really tired to make game using Unity

By the way, for now you can:
- Move the player and using a basic attack to kill enemies.
- Dynamic walking cells calculation ( 1x or 2x ).
- Room generation is completely dynamic, I descrive levels with a simple matrix.
- Enemy AI can reach you, avoid obstacles, but they skip to attack you.
- You can change the room by enter into next door ( not in the GIF ).
- Animation system for blinking sprites, and "puff" animation after dead.
Next steps:
- Improve and update GUI with real enemy and player stats
- Implement enemies attack and Game Over.
- Insert money, items and more.
- Level Up and the first shopping system to buy abilities and equip.
- Switch from NROM to a more capable ROM, like MMC3?
- Find the time to do all of this stuffs!

I will try to update this topic as soon as I can, I'm working on this project on my spare time. Attached there is a video because the gif had a really poor quality and you can't see the amazing bliking animations!

Anyway, any suggets are welcome! Thanks!
