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 Post subject: NotSo update, v0.86
PostPosted: Mon Dec 15, 2008 1:56 pm 
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Posts: 1246
I updated my branch of NotSo the other night to update the fix I had applied that resets the dividers for the sweep and envelopes. Turns out, the envelopes had their first step occuring a clock too soon, causing some games to sound poppy (for example, the Eggerland games), and I had forgotten to add the fix to the noise channel all together. o_O

Next, I added a simulation for the quirk in the sweeps where it's clocked first, *then* reset (if it was written to), which fixes a sound effect in R.C. Pro Am, but I have no other games to test this with, so I have no idea if I got it right.

I also double-checked the $4017 / Sequencer emulation, and everything appears to check out there.

*********************************
UPDATE, v0.86 RELEASED:
I made a few more updates, fixing some problems with the envelopes and the sweeps, improving a lot of tiny things here and there, as well as making a small fix to 4017, in which writing $00 shouldn't cause an immediate update anymore. Links updated to the new build and source, I would *highly* recommend anyone making derivative works from NotSo to incorporate these updates.

Plugin v0.86
Source v0.86

So yeah, if anyone was using my particular branch of Notso (or the last official Notso), please let me know if any stuff is still wrong. :P


Last edited by Drag on Thu Jan 01, 2009 11:26 pm, edited 3 times in total.

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 Post subject:
PostPosted: Mon Dec 15, 2008 6:27 pm 
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Location: lolz!
Are these remakes of UF's latest?
http://www.fileden.com/files/2007/11/9/ ... oFatso.zip


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 Post subject:
PostPosted: Tue Dec 16, 2008 12:04 am 
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Nope, my branch is completely seperate from UF's branch, always has been, and probably always will be. :P


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 Post subject:
PostPosted: Sat Dec 20, 2008 9:01 pm 
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*bump*
NotSo v0.86 released, check the main post for links and details.


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 Post subject:
PostPosted: Sun Dec 21, 2008 1:46 am 
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Posts: 338
On a related note, I'm going to work on NSFs again. Not nearly as much to begin with, but I seem to have overcome the general aversion to them I've been feeling.

To start with, here's a redo of a good number of NSFs with 4017 fixes applied.

http://www.angelfire.com/nc/ugetab/NSFs/

Expect a focus on USF rips for a while though.

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Sun Dec 21, 2008 5:03 am 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
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Location: Brazil
Akumajou Dracula looks buggy with NotSo 0.86 (track 1 is an example).
Kalin no Tsurugi has hicups during the track 1.


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 Post subject:
PostPosted: Sun Dec 21, 2008 11:30 am 
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Posts: 338
Are those using my edited versions? I hear a few consistent pops in Kalin no Tsurugi(always in the same spot), but Castlevania 1 doesn't seem to have anything wrong code-wise, or from what I can hear.

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Sun Dec 21, 2008 3:38 pm 
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Formerly Fx3
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Joined: Fri Nov 12, 2004 4:59 pm
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Location: Brazil
1. Yes.
2. I mean the japanese Castlevania 3, Akumajou Densetsu (sorry).


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 Post subject:
PostPosted: Sun Dec 21, 2008 5:06 pm 
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Well it's a tie between the VRC7 addition made by UF and Drag's.


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 Post subject:
PostPosted: Sun Dec 21, 2008 5:53 pm 
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Joined: Sat Oct 29, 2005 12:03 am
Posts: 338
I don't hear the error(maybe not as familiar with it as you), so I don't think I can test to see if it's an NSF error, or a player error.

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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