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PostPosted: Wed Dec 30, 2009 2:46 pm 
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Wellll, since no one had made one, I decided to. I came up with a new SMS/GG/CV ripped music format I called SGC. Unlike most of these things I got some rips to back it up.

I ripped no less than 365 sets of music from various games. I have ripped probably 90%+ of the games on the SMS containing FM music also... AND I have tested all these rips on my FPGA synthesizer which now emulates the .SGC format files.

There's over 2000 separate tracks probably here, but I didn't count them.

Blargg came up with some kind of player on the mac, but I'm hoping someone will now come up with a player or winamp plugin for the PC... pretty please :-)

The format, as specified, only needs three things to be emulated: A Z80, an SN76489 and optionally a YM2413 if you wish to have the FM sound. I know a few people were highly interested in ripping more tunes if a PC player is made... so prettyplease? Without further ado here is my archive of the rips along with the complete specification document for playing them!

http://blog.kevtris.org/blogfiles/SGC%20Music.rar

Have fun!

Oh yeah, here's a sample of the outrun FM tune playing off my FPGA. (This file is included in the archive as an .SGC rip)

http://blog.kevtris.org/blogfiles/fpga_outrun.mp3

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PostPosted: Thu Dec 31, 2009 11:42 pm 
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you are wonderful :lol:


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PostPosted: Fri Jan 01, 2010 2:42 am 
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I will give it a look once I find some time since I like sms music.


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PostPosted: Fri Jan 01, 2010 11:26 am 
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so I was all happy about this

but, there's no player for windows?

:(


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PostPosted: Fri Jan 01, 2010 1:15 pm 
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Why .rar and not .7z? I did sudo apt-get unrar-free and tried to open the archive in Ubuntu Karmic's archive manager. I got a list of file names, but when I tried to drag files out of the archive to the desktop, the files never appeared on the desktop. As far as I can tell, it appears that your .rar file uses a newer format version than unrar-free can handle:
synaptic wrote:
Unrar can extract files from .rar archives. Can't handle some archives in
the RAR 3.0 format, only the non-free "unrar" package can do that.


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PostPosted: Fri Jan 01, 2010 2:05 pm 
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tepples wrote:
Why .rar and not .7z?

Because I cannot get 7Z to work. Each time I try to use it, stuff happens where I can get a list of filenames, but they won't extract... or I try to unzip something with it and nothing happens, and the program just closes on its own without unzipping anything.

I will rearchive it using plain ol' zip.

http://blog.kevtris.org/blogfiles/SGC%20Music.zip

There ya go :-)

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PostPosted: Sat Jan 02, 2010 1:25 pm 
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XPMCK now includes code for generating SGC files from MML.


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PostPosted: Sat Jan 02, 2010 5:37 pm 
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Kevtris, you wouldn't mind if I added some of my special gusto to that collection (mainly release date and developer/publisher credits), would you?

See http://nsf.hcs64.com/ , http://gbs.hcs64.com/ or http://kss.hcs64.com/ for examples of said gusto.

And I think your biggest hope for a winamp plugin is just contacting OffGao (http://offgao.no-ip.org/program/nezplug++.html) who should be able to add this to his splendid fork of NEZPlug quite easily.


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PostPosted: Sat Jan 02, 2010 8:28 pm 
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Knurek wrote:
Kevtris, you wouldn't mind if I added some of my special gusto to that collection (mainly release date and developer/publisher credits), would you?

See http://nsf.hcs64.com/ , http://gbs.hcs64.com/ or http://kss.hcs64.com/ for examples of said gusto.

And I think your biggest hope for a winamp plugin is just contacting OffGao (http://offgao.no-ip.org/program/nezplug++.html) who should be able to add this to his splendid fork of NEZPlug quite easily.


Sure, go ahead! I released it in the hopes that someone would pick it up. I went through and played all the games I ripped to get the copyright date and publisher (99% of the time sega with a secondary alot of the time)

I'm sure also that I might've missed a few tunes or a few duplicated slipped into the mix somewhere on the track listings but I tried to make them as clean as possible. Since I didn't play many of these games "seriously", I don't know if I missed any tracks or not.

There are some files that appear to be duplicates, and this may be the case, but playback rate might be altered (50Hz vs. 60Hz) and there might be other differences I couldn't see. I just went through and processed them as I saw fit.

In the case of true binary exact duplicates like a US/EU/JP version, I went with the US version for titling purposes. Unfortunately, I didn't keep notes on which other titles were dupes of what like I should've.

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PostPosted: Sat Jan 02, 2010 8:43 pm 
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kevtris wrote:
In the case of true binary exact duplicates like a US/EU/JP version, I went with the US version for titling purposes. Unfortunately, I didn't keep notes on which other titles were dupes of what like I should've.


Don't worry, there are easy means of checking that.
I'll add my collection of KSS SMS/GG rips to the pack as well, quite a few of them were made, and having an alternative (one that's playable right now on Windows too) is never a bad thing.

Oh, and since Virtual Boy and Neo Geo Pocket are the last two handhelds that don't have a music format for them... Anyone thinking about those two? Both had some spiffy chiptunes made for them.


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PostPosted: Sat Jan 02, 2010 9:17 pm 
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I'm pretty much a music format freak, and even I think it's a waste of time to put together a Virtual Boy format. That's not to say that nobody thinks it's worth it, but I think it would take some seriously dedicated effort, or a reasonably smart VBoy emulation programmer to bring something like that into existence.

I do like some of the Virtual Boy Wario Land tunes, and someone went to the trouble of ripping them, but that's just not enough reason to have an emulated format. A code to kill SFX or pick music, then recording to FLAC would probably suffice for the high end of effort.


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PostPosted: Sun Jan 03, 2010 2:04 am 
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Emulator - Video - Joystick = Emulated Sound Format. :P

Too bad there aren't any VB emus that have sound. >_>

(Unless that changed within the past year?)


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PostPosted: Sun Jan 03, 2010 6:04 pm 
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Reality Boy doesn't have good sound, but it does have a measure of output. Perhaps without visual processing in the game's code, it would be fast enough to be considered SFX.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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PostPosted: Sun Jan 03, 2010 6:55 pm 
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Drag wrote:
Emulator - Video - Joystick = Emulated Sound Format. :P

Too bad there aren't any VB emus that have sound. >_>

(Unless that changed within the past year?)


- What about running it in a NES? I suppose there's no way to disable the PPU (video for you) and inputs ("Joystick" for you), unless by writing a few lines of asm code. I added NSF playback in my emulator and could detect a few ones within writes to PPU, which should have been removed. In other words, it's not exactly like you said.


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PostPosted: Sun Jan 03, 2010 8:33 pm 
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BubbleBobble wrote:
but, there's no player for windows?

:(

Now there is foo_gep v1.8, with support for SGC.


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