and why does it seem to hurt everyone supporting two variants of a game, even if the content is the same? oh, maybe the waste of HD space... well, I'll go deleting a single one of the tons of .avi I have to make space for all the existing variants of NES and SNES carts...FitzRoy wrote:Although this may not have been true for the NSS, many SNES games that initially shipped between several PRG roms were later manufactured on one. Same data. So that should tell you that the PRG data was whole to begin with. To avoid the distribution of arbitrary variants, that's how it should probably be distributed.
yes. e.g. Excitebike and Pinball came in two variants. they both are supported by MESS. once you use xml and split prg/chr, it costs 0 lines of codes to support different ways to split prg or chr, as long as the offset you have to load files to is present in the xml.FitzRoy wrote:There were also a few NES games that did this with the CHR data.
and who are you to decide they should not be able to repair their hardware when they still can?FitzRoy wrote:And then their hardware will eventually die anyway, so why does emulation need to concern itself with how many ways the data could have been split depending on rom costs?
anyway, I would still like to know if ZapFC can handle mapper 185 variants and how...