Search found 58 matches
- Sun Apr 09, 2023 2:17 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
Here is a bug report: Pokémon Gen 1's music seems to have regressed recently, for example the title screen track seems noisier than in SameBoy; this commit seems to be the culprit.
- Mon Feb 27, 2023 2:16 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
I haven't tried reproduce the "wrong ROM reload" yet, sorry. This should be fixed in the latest dev build - only happened on PCE/GB, and only if debug tools were opened, which is why I wasn't able to reproduce it initially. Excellent, thank you! I have also reproduced the "bad ROM lo...
- Sat Feb 18, 2023 6:59 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
The example.gb file you attached seems to run fine on my end, I tried on the latest build and on the old "preview1" build and it looks the same, as far as I can tell. I tried on Linux to be safe, too, and it also seemed fine (by "fine" I mean it displays the same way as in other...
- Thu Feb 16, 2023 12:31 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
It seems like "reload ROM" needs to be used twice to have an effect? It seems to behave like a reset the first time, but normally if I use it again. I can't reproduce this as far as I can tell. If it really is only doing a reset (fyi, on GB "reset" is the same as "power cyc...
- Sun Feb 12, 2023 2:16 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
The checksums in the code are only there to warn the user when they pick something different, but aren't enforced - the code will load any file you put in the firmware folder (if it has the right size, at least) Perfect! I haven't had the time to review the entire sym file spec. At the moment the c...
- Sat Feb 11, 2023 3:51 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
I'm not entirely sure if I intended [GB frame blending] to be enabled by default or not - I think some games depend on this for some effects, but I could be wrong. Prehistorik Man uses it in the credits, Libbet and the Magic Floor uses it for smoother fades, and Quartet 's cracktro uses it to creat...
- Mon Feb 06, 2023 6:08 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
Ah, but the ROM in question wasn't involving DMAs at all. If you have a specific rom/game where I can try to reproduce this one, let me know. At the moment the only scenario where I've seen this is the dma call. I tried the ROM again with a debug-mode Mesen after pulling in your recent changes, and...
- Tue Jan 31, 2023 5:40 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
I guess tilemap is easier to understand than nametable (I was confused by the terminology myself first time I heard it). FWIW, hailing from GBDev, I find it so; especially more due to the term's use in the wider game dev community. Nametable is seemingly more common in the Nes homebrew community th...
- Sun Jan 29, 2023 6:42 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
Generally, when I'm investigating crashes on Linux, I build with -O0 -g to get debug symbols, and then launch Mesen through GDB and trigger the crash. This usually lets GDB print out the current call stack, etc. (I forgot the exact commands - "bt" I think? I'm assuming you probably know t...
- Sun Jan 29, 2023 7:03 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
If I can suggest one thing: currently, "Store the data in my user profile" sets the data path to `~/Mesen2` I've changed this to be like the original Mesen (stored in .config instead), didn't even realize it was different until now :p On one hand, thank you! On the other (maybe unrelated)...
- Sat Jan 28, 2023 1:27 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
Here is my own feedback about the emulator itself. Given my background, it will all be related to GB, even when I fail to mention it. It seems much faster than Mesen-S! I used to get lag with a bunch of windows open, but that seems to be a thing no more. Neat! Also the new debugger code overlays are...
- Sat Jan 28, 2023 11:24 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 254047
Re: Mesen - Emulator
Thank you very much Sour!! I'm glad GB Mesen is not dead—SGB LLE is already hard to come by, but one with such debugging tools is gonna be awesome. I'm currently packaging it for Arch Linux (edit: done! ), so installing there will be simpler; I just opened a PR that fixes some build errors I encount...
- Tue Oct 11, 2022 2:06 pm
- Forum: GBDev
- Topic: Game Boy CPU isn't a Z80. What is it?
- Replies: 27
- Views: 31956
Re: Game Boy CPU isn't a Z80. What is it?
All of the DMG-CPU-B's die has been traced and mapped by furrtek except for the CPU core, which this fills the gap for.
- Tue Dec 03, 2019 2:10 pm
- Forum: GBDev
- Topic: Libbet and the Magic Floor
- Replies: 35
- Views: 47653
Re: Libbet and the Magic Floor
Yeah, the flicker is noticeable on SGB, and can be quite jarring under most palettes (including the default) as it changes the hue as well, not just the luminance
- Sun Nov 24, 2019 2:59 pm
- Forum: GBDev
- Topic: Super Game Boy system extensions
- Replies: 33
- Views: 26060
Re: Super Game Boy system extensions
Well I'm not talking about running the game exclusively on the SNES, like Space Invaders does. I mean to run a program while still running a (nearly) typical game boy game. So the game Boy could be running its normal program (sans sprites), the SGB is is displaying the GB screen and its other effec...